Version 0.5021 September, 2023
Bug fixes
- Fixed a game crash when an aircraft is transferred by the Chronosphere to an already reserved dock
- Fixed red ping text not being visible on a selected server
- Using the reply (/r) command should no longer send garbled text
- Fixed animation when a vehicle is being sunk
- Fixed an issue preventing the player from leaving a game when other players are lagging
- Fixed an issue causing the player to be removed from the game when the browser tab is hidden
Features and improvements
- Ranked 1v1 queue and ladder support (experimental)
- Optimized bandwidth used by client-server communication
- Several PvPGN improvements and WOL protocol extensions
- Channel operators should always be displayed at the top of the user list
Version 0.4913 September, 2023
Bug fixes
- Fixed some cases where engineers would not exit a transport at the correct angle
- Fixed a game crash when attempting to garrison an already destroyed building
- Fixed several other rare game crashes
- Fixed several issues caused by players attempting to join an already closed slot
- Kicking a player from a game room should no longer prevent the game from being started in some cases
- Fixed auto-scrolling of the chat box on new messages
- Fixed an issue causing the client to be disconnected from the lobby
Features and improvements
- Added a breaking news section on the login page
- Server pings are now being shown on the login page
- Optimized initial loading of external resources
- User interface now continues to update even when the game tab is hidden
- Channel operators are now marked with a special icon and color (teal)
- Whispers can now be sent and received in-game
- Added support for /reply command in-game
- Server notices are now delivered in-game
Version 0.4815 August, 2023
Bug fixes
- Chrono legionnaires will no longer attempt to auto-acquire targets already affected by the warp effect
- Fixed several possible cases of rare client desyncs
- Dreadnoughts should no longer be allowed to launch missiles when their target is outside the map boundaries
- Fixed a game crash when attempting to place a powerup crate while having no eligible locations
- Fixed a crash caused by buildings that leave rubble not being properly cleaned up when destroyed
- It should no longer be possible to end up with negative credits due to incorrect map INI values
- Fixed an error when destroying a unit with no corresponding INI Explosion value
- Units with omitted INI Locomotor values should now properly default to the Teleport locomotor
- Fixed a crash when a neutral building is sold via map triggers
- Fixed blob shadows for units flying above bridges or over cliffs
- Corrected palette for the wrench animation
- Fixed flickering when smudges overlap with building shadows
- Fixed transitions between misc pavement tiles
- Flying units should now be allowed to rest above building rubble
Version 0.4711 July, 2023
Bug fixes
- Fixed incorrect boundaries on some custom maps
- Non-civilian map objects should now be correctly ignored when loading the game
- Aircraft should no longer circle indefinitely under some circumstances
- Custom maps with unsupported overlay types should no longer be selectable from the menu
- Fixed various game crashes in rare cases
Version 0.46.113 June, 2023
Bug fixes
- Fixed invisible ore on maps with a large number of ore patches
- Sinking vehicle graphics should now be properly clipped by surrounding water
Features and improvements
- The host can now control teams and starting locations for all players by checking the "Host Teams" option
- Missing building turret graphics should now issue a warning instead of crashing the game
Version 0.469 June, 2023
Bug fixes
- Fixed a crash when no room is available to place initial player units
- Destroying a bridge should no longer crash the game when units on the bridge are killed by chain explosions
- Fixed some ramp tiles being incorrectly categorized as behind cliffs and restricting building placement
- Fixed an issue preventing older replays from being loaded
- Cloaked units should become invisible for former allies when alliances are broken
- Fixed a rare crash when flying units maneuver near the visible edge of the map
- Spawned aircraft should no longer be stuck circling their previous target indefinitely when receiving new orders
- Various fixes for custom maps
Improvements
- Mind-controlled units will now count as losses for their original owner when killed
- Added support for [SpecialFlags]->InitialVeteran on custom maps
- Added support for DetectDisguiseRange on mobile units
- Units with missing graphics will be rendered with checkerboard placeholders instead of crashing the engine
- Missing infantry sequences should now be ignored instead of crashing the game
- Missing animations, smudges or other graphics should now be ignored instead of crashing the engine
- Better handling and sanitization for rules flags on custom maps
Version 0.45.115 May, 2023
Bug fixes
- Fixed a crash when queuing more than 99 units, if allowed by MaximumQueuedObjects
- Fixed a crash when there is no space on the map to place the initial starting units
- Selecting and centering the camera on a unit that is temporarily outside the map boundaries should no longer crash the game
- Checking line of sight versus units outside the map boundaries should no longer crash the game
Improvements
- Improved parsing of rules.ini array values containing empty elements
- Infantry with missing sequences in art.ini will now generate a soft warning instead of crashing the game
- Buildings with missing images will now show a checkerboard placeholder instead of crashing the game
Version 0.454 May, 2023
Bug fixes
- Fixed an issue with air units doubling back to an older position when receiving a new order
- Fixed a regression that was causing cliff tiles at ground level to never be unshrouded
- Custom maps containing terrain objects with missing images should no longer crash the game, but log a warning instead
- Fixed an issue where a unit would pickup a powerup crate while being too far to receive its contents
- Fixed detection of units receiving cloaking via map triggers or powerup crates
- Fixed a game crash caused by a unit being killed while picking up an explosive powerup crate
- Custom maps with object lists overrides should no longer crash the game in some cases
Features and improvements
- Implemented remaining VeteranAbilities/EliteAbilities
- Added "Mission timer expired" map trigger event
- Added checks for supported game modes when uploading a custom map
Version 0.443 May, 2023
New maps
- Sink or Swim (YR port) (2-4)
Features and improvements
- Added map trigger events/actions support. See the docs for the full list of supported triggers.
- Implemented custom map upload and transfer between players
- Added support for pre-placed veteran units
- Implemented some powerup crate types which are supported but unused in the original client
- Air units can now fly unrestricted by the map boundaries while executing a maneuver
- Improved various error messages and error handling
Bug fixes
- Cliff edges should now be revealed to units on the low ground
- Fixed sharpness of starting location numbers on small map preview images
- Fixed ambient light changes having no effect on units disguised as terrain objects
- Radar should be disabled for non-friendly players when a Lightning Storm is created
- Pad aircraft should now always respect the target docking offset when landing
- Fixed rendering of projectiles with Shadow=no and/or Rotates=no
- Fixed palette corruption caused by some projectiles that use FirersPalette=yes
- Pre-placed buildings and overlays that are partially outside the map boundaries are now handled properly
- The shroud should now correctly cover the bottom row of maps having an odd number height
- Debris should now correctly expire after their predefined duration
- Fixed incorrect bouncing of debris due to elasticity values greater than 1
- Fixed center of rotation for tire debris
- Fixed some cases of map loading errors when using mods
Version 0.4312 Apr, 2023
Bug fixes
- Fixed a crash when paradrop planes were flying too close to the edge of the map
- Missing cameos will no longer crash the game
- Corrected missing gates on some maps (e.g. City Under Siege)
Features and improvements
- The host of a game room will now receive a sound notification when all players are ready
Version 0.4211 Apr, 2023
Features and improvements
-
Mod support
- Game mods can now be installed and activated from the "Mods" menu
- Featured mod: "Scorched Earth" by G-E
- Documentation and resources for developing mods can be found here
-
Custom game browser overhaul
- Reworked layout to gain space for more room details
- Added customizable room description, map and mod information
- Removed delay when setting room topic (no longer shows ?/? players)
- Corrected number of EVA history events to be consistent with RA2 v1.004 release notes (8)
- Added tooltips in the country dropdown
- Added map list sorting options
- Improved map and unit lighting to better match the original client
- Paradrop planes can now also enter the map from the North direction
- Improved sharpness of minimap
- Made adjustments to unit pathfinding, making vehicles and ships stop less frequently in order to turn
- The confirmation to leave the game page is now shown only when playing a game
- Observers are no longer shown in the replay details pane
- Various fixes and workarounds for Firefox 111 defective file system implementation
- Improved various error messages
- Fixed error toast not disappearing after its configured duration
- Lots of internal engine changes and fixes for mods
New maps
- Stormy Weather (2-4)
- City Under Siege (2-4)
- Sinkhole (2-4)
- Sovereign Land (2)
- Mount Olympus (2-4)
- Invasion Confirmed (2-4)
- Arena (2-4)
- Loaded Barrel (2)
- Bermuda Triangle (2-6)
- Breakaway (2-3)
- Carville's Convoy (2-4)
- Deadman's Ridge (2)
- Death trap (2-8)
- Brink of Disaster (2-4)
- Dustbowl (2)
- Streets of Gold (2-6)
- Meat Grinder (2)
- Head for the Hills (2-4)
- Kalifornia (2-6)
- Killer Instinct (2-3)
- Lost Lake (2-4)
- New Heights (2)
- Oceanside (2-4)
- Pacific Heights (2-4)
- Army of the Potomac (2-6)
- Powder Keg (2-8)
- Rockets Red Glare (2-4)
- Russian Roulette (2-8)
- Roundhouse Kick (2-4)
- Sea of Isolation (2-4)
- Shrapnel Mountain (2-4)
- Tanya's Training Grounds (2-4)
- Tower of Power (2-4)
- Tsunami (2-4)
- Valley of Gems (2-4)
- Happy Trails (2)
- Yuri's Plot (2-3)
Bug fixes
- Fixed own units not being selectable when a neutral unit is already selected
- Fixed some projectiles not being spawned at the correct turret position
- Armed neutral units should now retaliate when attacked
- Fixed sound volume to distance curve
- Corrected delay between shots for Burst weapons
- Fixed delay between sound loop iterations, when applicable
- Randomized direction of overshoots for inaccurate projectiles
- Ramps which are partially occluded by cliff tiles should no longer be impassable
- Selling or destroying a shipyard should no longer affect docked ships
- Yuri should no longer mind control neutral units that get in his way
- Fixed some minor overlaps between building sprites and map tiles
Version 0.4115 Jan, 2023
Features and improvements
- Added basic stalemate detection
- Added alternate mode of selecting units of the same type using LMB double-click (only when RMB is assigned to Attack/Move)
- Some resources are no longer preloaded when the game starts, in order to reduce the memory footprint on some devices
- Fixed overlap between the credits text and WiFi/Battery indicators on iPad, when running in full-screen
- Adjusted default game size to ensure it fits on the smallest display
- Added "Stop" button in the command card
- Double-clicking a map in the map list will automatically select the map and return to the previous screen
- Reduced the size of model caches by around 100MiB (a cache clear is required by briefly changing the "Model Quality" option)
-
Added basic touch controls
- Tap to select a single unit or order the selected unit(s) to Attack/Move
- Drag to box select multiple units
- Two-finger drag to scroll the map
- Two-finger tap to deselect unit(s)
- Tap on minimap to move the camera location
- Long press on target unit or ground to issue a force-fire command
- Long press on sidebar cameos to pause or cancel the respective queue
- Various other fixes for touch devices
Bug fixes
- Sinking units should no longer produce debris
- Selected units should now fallback to a Move command when attack is not possible
- V3 missiles should no longer be vulnerable to attacks during the launch sequence
- Fixed some cases where water tiles behind cliffs were not correctly disabled for construction and unit movement
- Fixed a case where a dog would jump on a unit near the edge of a bridge and land below the bridge
- Fixed some buildings which would fire only when garrisoned by GIs, but not Conscripts
- Fixed "Goto Radar Event" command sometimes not correctly jumping to the last event
- Conflicts on key bindings are now properly detected for commands that use modifier keys (Waypoints Mode)
- Fixed a case where the hidden unit animation would be incorrectly placed
- Fixed a case where the game would fail to start in demo mode
Version 0.40.46 Jan, 2023
Bug fixes
- Fixed a game initialization error when observers are present in "Team Alliance" mode
- Fixed opening a replay immediately after renaming it
Version 0.40.35 Jan, 2023
Features
- Added option to toggle unit target lines on or off
- Added browser storage explorer under "Options" -> "Storage" menu, for easy backup and restore
-
Replay list improvements
- A new bottom pane shows useful details about the selected replay
- Unsaved replays are now marked with an asterisk (*)
Bug fixes
- Fixed a game crash caused by a chain explosion of demolition trucks when teleported by the Chronosphere.
- Fixed unselectable chat text in game rooms
Engine updates
- Migrated internal storage from IndexedDB to native OPFS on supported browsers
- Changed replay file naming scheme and index format
Version 0.4029 Nov, 2022
Bug fixes
- Units will no longer try to auto-acquire targets not in line of sight
- Units on the lower ground should no longer have line of sight to units on cliffs in some cases
- Corrected hovercraft elevation when spawned below a high bridge
- Dolphin's sonic attack should not damage dreadnought missiles on launch
- Fixed an error caused by despawned units not being removed from selection
Improvements
- A warning will be shown in the replay list when browser storage is full.
- Improved error handling and messages
Version 0.39.227 Nov, 2022
Improvements
- Added ability to import game files via drag and drop
Version 0.39.126 Nov, 2022
Bug fixes
- Fixed importing game files located under generally restricted folders (e.g. Program Files (x86))
- Music files which cannot be imported will now be skipped instead of throwing a fatal error
- Sidebar cameo should be correctly re-enabled after a unit with BuildLimit is destroyed inside a transport vehicle
Version 0.3924 Nov, 2022
Improvements
- Harvesters should now deal with traffic congestion a bit better
- Minor performance improvements
- Spawned Hornets should follow their Aircraft Carrier more closely when returning
- Starting options like credits and starting units are now sanitized on the server
- Improved the clarity of some error messages
- Low graphics settings will only be suggested when a low-end GPU is detected for the first time
Bug fixes
- Fixed an issue causing aircraft to be stuck flying in circles
- Drones should be allowed to force-fire ground, enabling them to dodge air-to-ground missiles more easily
- Aircraft teleported with the Chronosphere should no longer levitate in some cases
- Fixed importing game files from some portable versions which contain empty music files
Version 0.3816 Nov, 2022
New maps
- Near Ore Far (2-6)
- Near Ore Far (2-8)
- Heck Freezes Over Corners B (2-4)
- Heck Freezes Over Corners B Golden (2-4)
Features and improvements
- Added alternate mouse control scheme (RMB to attack/move)
- Added option to enable/disable RMB map scrolling
- Improved replay storage limits
Bug fixes
- Fixed several game crashes caused by units moving outside the map limits
- Team dropdown should be correctly initialized when joining a game room
- Fixed some UI styling issues on Safari browser
- Fixed command bar buttons flickering on viewport size changes
- Building rubble should no longer cause units to have a hidden/behind animation
- Observers should be able to join game rooms even when all combatant slots are taken
- Fixed cases of objects disappearing near the screen edge
- Fixed a rare client desync caused by resources not being properly cleaned up after a load error
Version 0.3729 Oct, 2022
Features and improvements
- For a limited time, crates are really spooky (courtesy of CnCNet)
- Added "Team Alliance" game mode (YR port)
- Added command bar to in-game HUD
- Multiplayer beacon placement is now a targeted command
- Added visual indicator for units obscured by structures
- Added option to change the size of the game viewport
- Added basic replay playback controls
- Units will now re-check the position of their target more often when attacking
- Replaced the standard HTML select with a custom skinned component
Bug fixes
- Repairing a building while under the effect of temporal weapons should no longer crash the game
- Fixed several cases in which map areas found under the effect of the Gap Generator were not correctly updated
- Production facilities should now have their rally point reset when issued a Stop (S) command
- Harvesters issued a guard command (G) will no longer move towards the last known ore patch location, but instead search around their current position
- Joining a full game room will now properly eject the player instead of breaking the observer slot in some cases
- Added corrections to Attack-Move (Ctrl+Shift+LMB) behavior
- Encountering a hostile obstacle will no longer cause a unit to ignore the attack range of its weapon
- Units should no longer be highlighted when promoted to veteran status, but only on elite status instead
- Units such as Crazy Ivan should no longer retaliate when damaged by friendly-fire
- Fixed an issue preventing Crazy Ivan from exploding on death
- Fixed a replay crash when multiple events occur at the same time
- Terror drones affected by Iron Curtain should now survive the destruction of their host
- Harvesters will now automatically gather any ore under them after a successful Move, Attack-Move or Scatter command
- Fixed a rare client desync caused by changing network conditions while the browser tab is inactive
New maps
- Rekoool fast (2-6)
- Rekoool fast (2-8)
Version 0.364 Oct, 2022
Features
- Players can now choose to surrender and become observers
- Tech hospitals are no longer invulnerable to attacks
Bug fixes
- Fixed force-attack (Ctrl+LMB) on Firefox (MacOS)
- Fixed exporting replays recorded with an older client
- Fixed various game crashes
- Wandering units should now correctly avoid slopes
New maps
- Caverns of Siberia (2-4)
- Country Swing LE (2-4)
- Dorado Descent (YR port) (2-4)
- Dry Heat (2)
- Dune Patrol Remake (2-4)
- Hail Mary (2)
- Heck Freezes Over B v B (2)
- Heck Freezes Over Corners (2-4)
- Heck Freezes Over Golden (2-6)
- Heck Freezes Over L v L (2)
- Heck Freezes Over R v R (2)
- Heck Freezes Over T v T (2)
- Islands on the Land (2-6)
- Malibu Cliffs LE (2)
- The Spirit of Mojo One (2-4)
- Montana DMZ LE (2-4)
- River Rampage (2)
- Unrepentant (2-6)
Version 0.3529 Aug, 2022
Bug fixes
- Fixed a game crash when all start positions are explicitly chosen
- Teaming up is now properly disabled in Free-For-All
Version 0.3429 Aug, 2022
Bug fixes
- Carrier aircraft and spawned missiles no longer trigger an EVA announcement when destroyed
- Having an observer present should no longer spawn an additional crate
- Fixed various game crashes
Features
- Starting positions and teams can now be selected before starting a game
- Increased maximum players to 8 combatants + 1 observer
- Chat messages and taunts are now recorded and saved in replays
- Added hotkeys customization
Version 0.3311 Aug, 2022
Bug fixes
- Suicide units or terror drones ordered to attack-move should no longer crash the game in some cases
- Capturing a building under the effect of a temporal weapon should no longer crash the game
- Fixed a game crash caused by mind controlling an aircraft carrier
- Fixed various other game crashes
- Improved overall stability
Version 0.3228 Jul, 2022
Bug fixes
- Fixed various crashes caused by air units or projectiles flying over the edge of the map
- Spies disguising as terrorists should no longer crash the game
- Attempting to place a building near the edge of the map should not crash the game anymore
- Attempting to set a naval rally point on solid ground should no longer leave the shipyard in a corrupted state
- Fixed a game crash caused by craters being spawned outside the map boundaries
- Units can no longer be prevented from leaving a barracks by blocking the exit
- Selling walls will no longer give back any credits
- Fixed pointer flickering during edge scrolling
Version 0.3122 Jul, 2022
Bug fixes
- Rubble from destroyed buildings should no longer block air units
- Selling a wall should now produce the appropriate sound effect
- Fixed flickering of progress bars on the loading screen
- Tech buildings no longer produce radar events when being attacked
Improvements
- Various types of game assets are now preloaded before starting a game, reducing amount of jank / dropped frames during gameplay
- Greatly improved rendering performance across the board (batch rendering of sprites, animations and various effects)
- Performance, performance, performance!!
Version 0.306 Jul, 2022
Bug fixes
- Fixed a game crash when loading the "DEFCON 6 (megawealth)" map
- Fixed several game crashes
- Walls should always take damage from colliding cannon projectiles
- Fixed an issue preventing units from being removed from the production queue when a required tech building is lost
- Fixed some rare cases when units would appear displaced from their normal resting position on a map tile
Improvements
- Added graphics settings customization
- Major performance optimizations to voxel rendering (vehicles and building turrets)
- Improved rendering performance of fences and other overlays
- Various performance improvements
Version 0.2914 Jun, 2022
Improvements
- Optimized rendering performance of ore, walls, craters and other overlays
- Optimized performance of passive target scans
- Various other performance improvements
- Check for projectile collisions with hostile buildings (screen-top tile only)
- Improved cannon projectile accuracy versus drones (snap to target behavior)
- Units will no longer avoid tiles occupied by ore, to better match the original pathfinding behavior
- Iron curtain can now affect units on bridge (QoL fix originally added in YR)
New maps
- ORE!!!!!!!!V2 By:Roooo
Bug fixes
- Fixed a game crash caused by debris exploding outside the map boundaries
- Dreadnought missiles destroyed by desolators will no longer cause the game to crash in some cases
- Fixed several issues with veteran and health selection commands
- Failing to save a replay when exceeding browser storage quota should now show an appropriate error message
- Paradrop planes should no longer get stuck sometimes at the edge of the map
- Fixed an issue with harvesters giving up on returning ore after encountering an obstacle
- Made corrections to line-of-sight checks near cliffs
- Destroyed buildings should correctly spawn veteran crew if an enemy barracks was previously infiltrated
- Debris should now spawn immediately when an aircraft starts crashing, instead of on ground impact
- Issuing a guard order on a harvester now works correctly even if the player owns no refineries
- Infantry can no longer be produced concurrently from multiple barracks
- Units in limbo can no longer spawn debris (e.g. drones)
- Fixed a bug that caused the UI to sometimes become non-responsive when closing the in-game menu
- Melee units such as terror drones should now be able to attack targets on impassable terrain (e.g. between trees)
Version 0.2811 May, 2022
Improvements
- Adjusted movement speed of units subject to acceleration when moving over a single tile (fixes harvester round-trip duration)
- Improved responsiveness of harvesters
- Harvesters on auto-gather should permanently halt when no refineries remain
- Units exiting a transport vehicle will no longer suffer from waypoint delay
- Some veteran infantry units are now able to scatter from incoming crushers
- Improved patriot missiles target scan using projected target health (VHPScan)
- Added visual feedback when building placement is acknowledged
- Reduce overall intensity of lamps
- Updated default game options (game speed - 6, starting units - 0, crates - off, superweapons - off)
Bug fixes
- Fixed crate respawn behavior
- Crates should now prefer spawning near the edge of the map
- IFVs should stop firing after switching turrets if targeting is no longer possible
- Aircraft spawned by aircraft carriers can no longer attack beyond the parent carrier's maximum range
- Fixed a rare case where V3 rocket trajectory would be affected by units attempting to push the rocket launcher aside
- Nighthawk transport can now be ordered to land, regardless of any ongoing attacks
- Player defeat is no longer prevented by units that are trapped inside transports captured by an enemy player
- Fixed an issue where repair/sell pointer would not correctly update without mouse movement
- Corrected score screen music
Version 0.271 May, 2022
Features
- Debris
- Hospitals
- Score screen
- Multiplayer beacons
- Select units by veterancy (hotkey Y)
- Select units by health (hotkey U)
- Center camera on units (hotkey Num5)
- Follow unit / camera lock (hotkey F)
Improvements
- Units are now queued individually in the sidebar, instead of being aggregated by unit type
- Non-primary factories can deliver units when the primary factory is busy
- UI feedback added on select hotkeys even if the selection doesn't change
Bug fixes
- Fixed a crash occurring sometimes when picking up a unit crate
- Wandering neutral units should no longer crash the game when picking up crates
Version 0.2626 Apr, 2022
Features
- Crates (oh, goodie!)
Improvements
- Added map search/filtering by name
- Made adjustments to starting player positions for 2v2 matches
Bug fixes
- Dolphin attacks versus moving targets should no longer crash the game
- Sonic waves now properly follow the target like guided missiles ¯\_(ツ)_/¯
- Fixed a crash caused by aircraft switching targets
- Partially shrouded buildings should now be targetable
- Chrono miners should no longer end up underground when teleporting from a high bridge
- Corrected auto-attack scan range for squids
- In-game chat now accepts ASCII character codes entered via Alt+Numpad method
- IFVs should no longer loose their target when changing turrets
- Fixed pathing of aircraft when targeting buildings
- High bridges should now be properly drawn on the minimap
- Dreadnought missiles exploding during launch will also damage the dreadnought itself
- Ore and ore drills are ignored and removed explicitly from megawealth maps
Version 0.2515 Apr, 2022
New units and buildings
- Naval Shipyard
- Amphibious Transport
- Destroyer
- Dolphin
- Aegis Cruiser
- Aircraft Carrier
- Attack Sub
- Sea Scorpion
- Dreadnought
- Giant Squid
New maps
- Official Tournament Map B (2)
- Alaskan Oil Spill (2)
- Depth Charge (2-4)
- Lake Blitzen (2-4)
- Hammer and Sickle (2-4)
- Bonanza (2-4) (Land Rush only)
- Bering Strait (2-6)
- Siberian Wastes (2-6)
- Bay of Pigs (2-6)
- Arctic Circle (2-8)
New game modes
- Megawealth
- Land Rush
- Naval War
Improvements
- Made adjustments to vehicle acceleration and deceleration
- The size of unit hit-boxes has been adjusted to better match the original game client
- The "Short game" option has been re-enabled in the lobby
- Harriers and Black Eagles will now briefly hover above their target, allowing Patriot missiles to deal with them more effectively
- Vehicle and aircraft models are now precached when loading the map
- Transport vehicles can now accept passengers from any friendly player
Bug fixes
- Fixed a game crash caused by evacuating units from a mind controlled vehicle
- Ordering units to the location of a previously time-erased building should no longer crash the game
- The map shroud should no longer malfunction under certain cases (tiles temporary revealed or affected by Gap)
- Teleporting a V3 rocket launcher with the Chronosphere during launch sequence should no longer crash the game
- Base defenses can once again be ordered to force-fire at undiscovered areas
- Buildings under the effect of time warp can no longer be sold
- Transport vehicles killed by parasites should no longer spawn any survivors
- Fixed some issues with sinking animation not playing when a unit is teleported above water by the Chronosphere
- Fixed a case when a unit would levitate after being teleported by the Chronosphere
- Certain warheads should no longer be able to damage bridges
- V3 rockets should now correctly detonate their warhead if destroyed mid-flight
- The area of effect for anti-air projectiles has been corrected
- Paratroopers can longer jump from a crashing airplane
Version 0.243 Apr, 2022
Improvements
- Made adjustments to cliff back impassability, allowing some obscured tiles to be buildable in some cases
Bug fixes
- Using mind control on a V3 rocket will no longer crash the game in some cases
- Crazy Ivan should now be able to dynamite bridges
- Queuing multiple Yuri Primes should no longer be possible
- Crazy Ivan now properly enters friendly transport vehicles, instead of attempting to plant bombs on them
- Superweapon buildings no longer generate threat, preventing auto-attacks from targeting them
- Paratroopers can now spawn as veterans if an enemy barracks was previously infiltrated by a spy
- Harvesters do not use opportunity fire anymore while unloading ore
Version 0.23.12 Apr, 2022
Bug fixes
- Auto-targeting a neutral unit will no longer crash the game
- Fixed sidebar not being updated when an aircraft is destroyed
Version 0.231 Apr, 2022
Improvements
- Increased accuracy of anti-air missiles (IFV and SAM) vs aircraft
Bug fixes
- Fixed impassable tiles near cliffs (partial revert of previous fix, pending further investigation)
- Killing a disguised spy should no longer crash the game in some cases
- Lighting applied to vehicles should now be correctly updated on elevation changes
- Fixed volume of Yuri's mind control feedback sound
Version 0.221 Apr, 2022
New units
- Chrono Legionnaire
- Crazy Ivan
- Yuri
- Spy
- Psi Commando
- Chrono Ivan
- Chrono Commando
- Yuri Prime
- V3 Rocket
New buildings
- Gap Generator
- Psychic Sensor
Improvements
- Base defenses now show the weapon range circle indicator when selected
- Added smoke trails for missile projectiles and crashing aircraft
- Added smoke effect on damaged vehicles
- Made adjustments to vehicle acceleration/deceleration curves; vehicles moving over a single tile now use fixed speed
- Improved path finding for units ordered to enter buildings
- Issuing a new move order will cancel opportunity fire on the selected vehicle and reset its turret
- Weapon range bonus from higher terrain elevation now correctly applies when force-firing at ground
- Increased maximum map scroll rate (right-click drag)
Bug fixes
- Fixed a memory leak that was causing the game renderer to crash with a black screen
- Fixed a game crash caused by flak scatter exceeding map limits
- Corrected damage dealt by exploding oil derricks to adjacent buildings
- Terror drones are no longer able to enter freshly deployed con. yards, if previously targeting the source MCV
- Tiles adjacent to or behind cliffs are now marked as blockers for construction or unit movement
- Corrected shroud reveal radius around buildings
- Vehicles can no longer use opportunity fire while exiting a factory
- Units with weapons that require line of sight are no longer able to shoot behind cliffs
- Sounds heard over the entire map have had their volume and panning corrected
- Made small adjustments to depth sorting of missile silo images
- Some non-looped sounds triggered by animations are no longer clipped when the parent animation finishes
- Units that cannot move to shrouded areas are now restricted from executing force-attack and A-Move orders as well
Version 0.2112 Mar, 2022
Bug fixes
- Fixed regression introduced by tech airport fix in v0.20, causing the game to crash whenever a bridge is destroyed
Version 0.2011 Mar, 2022
Bug fixes
- Fixed force-fire (CTRL+LMB) targeting on bridges
- Tech airport rubble no longer allows paratroopers to be deployed
- Harriers and black eagles are now correctly teleported by the Chronosphere on a landing pad when targeting an airport
- Units teleported outside the map limits using the Chronosphere are no longer destroyed, but repositioned instead
- Teleporting a vehicle over an occupied landing pad will now destroy both vehicle and aircraft on the pad
- Units such as flak trooper and flak tracks should now correctly target paratroopers
- Paratrooper drop planes are now correctly auto-acquired by anti-air defenses
- Fixes some issues related to retaliation and damage events
- Garrisoned buildings will now correctly retaliate against other nearby garrisoned buildings
- Fixed sight calculation for buildings when retaliating
- Attacks on a garrisoned building should now be cancelled if the target is evacuated
- Harvesters will now pick a random adjacent ore tile to relocate to, reducing unwanted creeping behavior
- Elite vehicles will now attempt to automatically dodge incoming air-to-ground missiles
Version 0.199 Mar, 2022
Features and improvements
- American paradrop
- Tech airport paradrop
- Superweapon: Nuclear silo
- Superweapon: Weather control device
- Superweapon: Iron curtain
- Superweapon: Chronosphere
- Vehicles ordered to stop (S) or attack when not idling will now incur a temporary 50% movement speed penalty
- Issuing a guard area (G) command on a harvester will now force it to scan for and gather nearby ore
- Flying units will now re-check the position of their target and adjust course more often
Bug fixes
- Fixed an issue that was causing the accuracy of tank projectiles to be greatly reduced versus moving targets
- Drone animation should no longer be stuck in attack state in some cases
- Drone should no longer despawn if its target ends up on an impassable tile, but should instead respawn on a nearby tile
- Fixed a rare crash caused by infantry collision checks
- Fixed the volume of several building sounds
- Select by type (T) should now be additive, no longer deselecting units which are off-screen
- Projectiles from rhyno tanks now properly collide with walls
- Damaging walls should no longer play the "damaged building" sound effect
- Items in the sidebar card which are near completion are guaranteed to show a visible pie slice
- Infantry spawned from destroyed buildings or MCVs should now be placed on the correct sub-cell
Version 0.1822 Feb, 2022
Improvements
- Spawn positions for 2 and 3-player games are now correctly chosen based on distance, preventing close positions spawns
- Target scans for auto-attacks now pick the target with the highest threat, instead of the closest one. Threat evaluation takes into account the weapons and armor of both units, the health % of the target and distance between the units.
- Shots fired by prism tanks and elite tesla tanks will now prefer bouncing to nearby enemy units or terrain objects instead of random tiles; additionally, shots now bounce correctly when targeting trees
- Drastically improved performance of target scans for auto-attacks (should be noticeable in games with many units)
- Game options which are not yet implemented, such as "Crates" and "Superweapons" are now disabled in the UI
- The world viewport size should no longer exceed the map size (fixes jagged map edges on large screen resolutions)
- Maps are now sorted by maximum number of player supported, then alphabetically
- Replays can also be loaded by double-clicking an item in the replay list
New maps
- Country Swing Fixed (2-4)
- Jungle of Vietnam (2-4)
- Offense Defense (yuri original) (2-4)
- Tour of Egypt (2-6)
Bug fixes
- Terror drones should now correctly be suppressed by appropriately timed shots
- Terror drones are now stunned for a short time after being dropped from a chrono miner that just teleported
- Fixed a game crash caused by terror drones not being correctly removed from the game after their owner is defeated
- Ore drills can no longer be targeted
- Fixed firing animations of garrisoned buildings and prism tanks
- Fixed mirage tank blink after firing
- Guard command on deployed infantry correctly stops its current attack
- Fixed a case when two enemy dogs would end up on the same tile and overlap, chasing each other indefinitely
- Corrected damage versus terrain objects, such as trees
- Destroying an aircraft when it is lifting off the ground should no longer crash the game in some cases
- Clicks on partially shrouded buildings should now register correctly, based on the tile under the mouse cursor
- Moving the mouse cursor over animated parts of a building should no longer register as a "no move" command
- Fixed incorrect display of transport pips for units occupying more than 1 slot
- The repair wrench overlay should no longer render above the shroud
- The missing 'M' hotkey works again
Gameplay changes
- The "Short game" option is now always enabled, preventing several stalemates caused by the lack of naval units
- Deployment of enemy MCVs can now be heard, even through the shroud (YR feature)
- Construction yards can no longer be packed/moved and sold at the same time (RA2 & YR bug); prevents free engineers from being spawned
- Low bridges can now be repaired even if blocked by units; any ships blocking the bridge area will be destroyed (YR feature)
Version 0.1719 Jan, 2022
Bug fixes
- Fixed a game crash on maps that are missing tiles near the map edges
- Fixed a game crash sometimes occurring just after the player is defeated
- Kirovs promoted to elite status will now drop bombs at the expected rate immediately after their promotion
- Harvesters should now be able to attack refineries when on or near the ore drop-off tile
- Reworked radiation decay, fixing some cases when desolators would be easily killed by any infantry
- Fixed a rare game crash occurring when rapidly issuing an attack order immediately after a move order
- Toggling full-screen or using the browser's zoom function should no longer crash the game in some cases
Version 0.168 Jan, 2022
Bug fixes
- Engineers will properly ignore collisions with any landed aircraft when attempting to capture an airport
- Fixed an infinite sound loop occurring when a grand cannon is destroyed
- Infantry can now be "sold" at the cloning vats. Refund values for units such as Tanya have been adjusted to prevent abuse.
- Adjusted maximum distance from the viewport at which sounds can be heard
- Fixed handling of renderer-related errors
- Fixed a rendering error related to mirage tanks
Version 0.152 Jan, 2022
New buildings
- Cloning vats
Bug fixes
- Neutral buildings should no longer auto-attack when unpowered
- Neutral units in guard mode (e.g. dogs) should only attack units in melee range
- Neutral units should no longer chase targets indefinitely
- Force-fire on terrain will no longer terminate a waypoint path
- Corrected brightness of disguised mirage tanks
- Fixed Tanya's C4 not working on some buildings
- Fixed a rare case when a weapon would fire at a chrono miner that has just teleported outside its range
- Fixed visual artifacts on the minimap created by crashing aircraft
Version 0.1431 Dec, 2021
Bug fixes
- IFVs should not be allowed to repair aircraft on a helipad
- Fixed collision checks for cannon projectiles against walls
- Added missing EVA feedback sounds when starting or finishing repairing a unit
- Fixed a game crash caused by aircraft flying off the map
- Fixed a rare case where it was possible to add an item to the production queue just after the prerequisite building was destroyed
- Repair IFVs should now correctly passively acquire friendly mirage tanks
- Neutral units such as alligators will now passively acquire any units in their range
- Homing projectiles will no longer instantly detonate when targeting a building, if that building was destroyed, sold or packed into an MCV
- Mirage tanks will now be revealed when taking damage
- Removed delay when attempting to pack a construction yard immediately after unpacking it.
Version 0.1329 Dec, 2021
New units and buildings
- Mirage tank
- Ore purifier
Bug fixes
- Fixed a crash caused by terror drones attempting to jump onto a target while also turning
- Health bars should no longer appear empty at very low health, or completely full at less than full heath
- Units should no longer retaliate if the attacker is outside their sight range
- Fixed amount of damage done by rad sites by applying it correctly in larger time steps instead of each tick
- Fixed damage dealt by rad sites at maximum range
- Tech buildings that don't require power should no longer have their animations paused when the base is on low power
- Fixed a crash caused by collision checks with aircraft sitting at an airport
- Targeting a destroyed unit or building should no longer crash the game in some cases
- Ordering an IFV to repair a unit which is also a transport should take precedence over attempting to entering the transport
- Corrected the volume of unit movement sounds
Version 0.1224 Dec, 2021
Bug fixes
- Fixed a game crash caused by rocketeers dying above water
- Fixed grand cannon passive target acquisition
- Fixed a fatal error caused by aircraft crashing off-map
- Desolators now have the correct firing animation and cooldown when deployed
- Desolators should correctly refresh radiation based on existing rad site radiation level
- Fixed missing dog death animation
- Fixed missing or incorrect air unit crash sounds
- Adjusted screen offset for swimming units to match original client
- Fatal renderer-related errors are now reported to the player instead of freezing the game client
Version 0.1123 Dec, 2021
New units
- Desolator
- Kirov airship
- Rocketeer
- Nighthawk transport
- Harrier
- Black eagle
Features and improvements
- Adjust vehicle hit boxes on mouse hover to better match original behavior
- Cannon projectiles should now follow a proper arcing trajectory and cast shadows
- Various projectile adjustments and fine tuning
- Added a configurable flyer helper for aircrafts that have 3d-rendered shadows
Bug fixes
- MCVs infested with terror drones can no longer be deployed?
- Fixed certain sound loops persisting after building destruction?
- Units firing at bridges should no longer continue to attack after their target has been destroyed?
- Hotkey for planning mode (Z) should now work with modifier keys as well?
- Force-firing at ground should no longer benefit from elevation bonus?
- Tanya should no longer swim on land, after entering a land tile occupied by a rock?
- Fixed deploy/undeploy unit animation speed?
Version 0.102 Dec, 2021
Bug fixes and improvements
- Improved overall responsiveness of terror drones
- Fixed a crash caused by keyboard scrolling
- Fixed a crash caused by running into obstacles and attacking them while already on an attack order
- Fixed a crash that occurred when destroying bridges
- Terror drones should be thrown out from chrono miners on teleport
- Dogs and terror drones should no longer fly in circles
- Terror drones should now correctly acquire new targets without any delay after destroying their current target
- Fixed damage events not being triggered, causing units to not retaliate when being attacked
- Fixed flickering of the repair depot animation when rapidly toggling its repair state
- Targets already infested with a terror drone should now be avoided by other drones when scanning for targets
- Terror drones should no longer freeze when ordered to attack-move
- Smudges should no longer be created on sloped tiles
- Fixed flickering of terror drone animation when moving while turning
Version 0.926 Nov, 2021
New units
- Terror Drone, ooohhh scary
Features and improvements
- Vehicles now have rocking animations when crushing fences or being hit by certain projectiles
- Using Shift+RMB twice on a unit cameo in the sidebar will now cancel the entire queue (YR feature)
- The last used country and color will be automatically re-selected when the player enters a lobby.
- Previously selected game settings will now be re-applied when hosting a new game
- Adjusted volume of several sound loops. Volume sliders have been reset to default values in the UI.
- Scroll speed range has been increased to allow for better customization. Slider value has been reset to default.
- Implemented several adjustments to vehicle acceleration/deceleration
- Adjusted turret shadows for buildings with voxel turrets (e.g grand cannons)
Bug fixes
- Fixed several cases when unit cameos would not update correctly in the sidebar
- Fixed sounds not being heard through the shroud
- Fixed several edge cases when attack dogs could remain suspended in limbo forever
- Fixed sound panning not updating on unit movement
- Fixed a case when a sound loop would not end when its owner unit is destroyed
- Guard area orders should now correctly end waypoint paths
- Fixed a rare crash occuring when hovering a destroyed transport unit
- Fixed movement speed on units exiting the war factory
- Implemented several fixes for guard mode / guard area commands
- Repair IFVs should now have the correct range when in guard mode
- Units in guard mode should now correctly return to their original location, after no more targets are in range
- Changing the map when hosting as an observer will no longer kick players under certain conditions
- Low bridge pieces not found above water will no longer be destroyed by C4
- Fixed missing animation when blowing up a low bridge with C4
- Placing a building under a high bridge, destroyed or otherwise, is no longer possible
- Fixed some bridge pieces showing incorrect sprites
- Terrorist IFVs should now deal correct damage and use the nuclear mushroom effect (as in YR client)
- Free harvesters will now correctly spawn behind refineries, avoiding tiles with ore
- Clicking units such as a G.I. will no longer deploy/undeploy that unit if multiple units are selected
- Selecting a garrisoned building then pressing the Deploy (D) hotkey will now correctly evacuate the building
- Fixed certain queued orders not being processed on units that have despawned (e.g. entered a transport)
- The center base (H) command will now center on the player's MCV, if no construction yards exist
- Fixed several incorrect death animations, based on the nature of the warhead that killed the unit
- Ordering units to occupy buildings, enter a transport or force fire at ground will now end the current waypoint path
- Engineers are now smart enough to repair bridges that have a middle bridge head
- Control groups are now preserved for units entering a transport or a building and then restored upon exit
- Buildings placed at the edge of the map can now be correctly captured if at least one tile is within the map boundaries (addresses NW oil derrick on May Day)
- Fixed a case when a unit could be instantly produced from a rebuilt factory.
- Fixed repair animation getting stuck in a loop when a vehicle leaves the pad too soon
Version 0.815 Nov, 2021
New units
- Flak track
- IFV
- Tanya
- Flak trooper
Features
- Added support for the original RA2 *.mix files
- Original soundtrack can now be played from local mix files
- Added taunts
- Tesla troopers are now able to charge nearby Tesla coils
- Nearby prism towers will now support each other
- Added repair depot logic
- Added radiation damage
- Ore can now be destroyed by certain warheads
- Craters are also created at the detonation site of certain warheads
New maps
- South Pacific (2-4)
- Urban Rush (2)
- Little Big Lake (2)
- Canyon Fodder (2-3)
- Pinch Point (2)
- Snow Valley (2-4)
- Snowball's Chance (2-4)
- Malibu Cliffs (2-6)
- Golden State Freeway (2-4)
- May Day (2)
- Heartland (2-4)
- El Dorado (2)
- DC Uprising (2-4)
Bug fixes
- Terrorists and demolition trucks should no longer commit suicide when encountering an immovable obstacle
- Fixed a case when an infantry unit could out-range sentry guns and pillboxes
- Captured tech buildings, such as oil derricks, should no longer be instantly repaired when using the wrench tool
- Units emerging from a factory should now correctly wait for the ramp to be cleared instead of remaining stuck inside the building
- It is no longer possible for starting units to be placed on impassable terrain
- Fixed a visual glitch related to shroud rendering near cliffs
- Bridge pieces are now sanity checked when the map is loaded
- Corrected the speed and acceleration of some projectiles
- Units should no longer attempt to follow a target that has just teleported
- Fixed shadows sometimes being clipped at map edges
- Fixed various targeting issues
- Invisible light posts should no longer block building construction or passage of units
Version 0.7.49 Jul, 2021
Improvements
- Host latency is now displayed for each game in the game list
- Map name and ping are shown in the status bar when hovering a game in the game list
- Added support for UTF-16 character encoding in lobby chat; fixes display of non-latin characters
Bug fixes
- Fixed a game crash caused by frame skips
Version 0.77 Jul, 2021
Features
- Added a singleplayer "demo" mode, which allows testing the game, without other players, against a dummy opponent.
Improvements
- Implemented a proper network / player lag info screen, showing player pings, time until auto-kick and chat frame; the dreaded "Waiting for response" popup is gone, and the pointer will no longer unlock on every lag spike.
- Added progress bar styling to match original design.
- In a match with more than 2 players, slow loading players will be given a 30 seconds grace period after at least two other players have fully loaded, before being automatically kicked from the game.
- Game files are now prefetched in the background when entering the main menu screen. A progress bar will be shown if this takes more than 15 seconds. It's recommended to let this operation finish before entering a game and avoid a potential kick if downloading takes too long.
- Once a player has clicked "Accept", the ready status will no longer reset when game options are changed or another player changes country and/or color. The "Accept" button also changes into a "Not ready" button.
Bug fixes
- Fixed the rate at which feedback sounds are played when units are selected or given an order
- Fixed several errors occurring in the lobby screen
- Players that don't manage to connect at all to the game instance will no longer prevent the game from starting.
Version 0.6.129 Jun, 2021
Bug fixes
- Fixed a crash occurring when a death weapon is triggered after a player quits
- Fixed UI state corruption when a connection to the server cannot be open
Version 0.627 Jun, 2021
Gameplay features and improvements
- Damaged vehicles in the yellow and below should move slower
- Fix "unlimited" CTRL+SHIFT (attack-move) behavior
- Pathfinding performance improvements
- Various unit movement and collision fixes
- Corrected infantry sub-cell and collision behaviors
- Harvesters should forget the last refinery they visited when they are explicitly ordered to dock to another refinery
- Units emerging from evacuated, sold or destroyed buildings should automatically scatter
- Ballistic projectiles now have a chance to miss and overshoot versus moving vehicles
- Adjusted acceleration curve for vehicles
- Infantry should now properly switch sub-cells when moving between tiles based on their occupation
- Adjusted dog jumping speed
- Queuing up orders via waypoints (Z) command will now incur a small delay penalty per order
- Units that are ordered to attack or attack-move should now be more responsive and follow their targets better
- Vehicles should now be able to shoot before coming to a full stop, if they are in range of their target
- Units on high ground now properly receive a weapon range bonus
- Added scatter command
- Neutral units should panic and scatter when attacked
- Neutral infantry should wander when idle
- Some terrain objects can now occupy less than a whole tile, allowing infantry to pass more easily
- Added collision checks for projectiles versus walls, cliffs and bridges
- Units will now respect line of sight and go around walls when possible
- Wall damage will now cascade to other adjacent walls
- Units on guard duty will be leashed and return to their initial position after chasing an enemy that gets too far
- Added keyboard commands: Select next/previous unit (N/M), Goto/set camera bookmark (F1-F4, CTRL+F1-F4)
- Added keyboard arrow scrolling
UI improvements
- Disabled form fields after clicking the "Accept" button in the game lobby
- Adjusted threshold for ping indicators in the lobby to reflect modern day values
- Improved error handling and messages
- Added "Backspace" hotkey for entering chat-with-allies mode
- Added scroll speed slider in options menu
Bug fixes
- Engineers should no longer be able to capture a building while it is being packed or sold
- Fixed several cases when a unit would not acknowledge new orders and would continue on its previous order, often to its death
- Harvesters should no longer try to dump ore to a far away refinery while the closest one is temporarily blocked
- Fixed cases when a vehicle's turret was not being reset to rest position after a move order
- Engineers should no longer be selected by "Select all combatants (P)" command
- The game client should now seamlessly recover from WebGL context lost events when possible
- Fixed a game crash on map load, when assigning start locations
- Fixed a case in which the game would crash after skipping several frames
- Fixed incorrect infantry facing after playing an idle animation
- Fixed a rare case of projectiles following a unit that had teleported out of range
- Fixed an aiming issue versus moving targets
- Destroying a veteran unit on a bridge should no longer cause the game to crash
- Fixed a vehicle movement smoothing issue
- Projectiles spawned and detonated in the same frame should now have the correct explosion animation
- A unit killed on the factory exit tile / ramp should no longer block the production indefinitely
- Dogs should no longer try to attack unreachable units (e.g. infantry exiting the barracks)
- Units should no longer prevent bridges from being repaired
- Units that are "too big" to fit under bridges should now correctly scatter when under a bridge
- Units are no longer able to fire directly above or below a high bridge
- Fixed incorrect calculations causing turrets to instantly turn in some cases
- Fixed target lines not correctly updating after a target is destroyed
- Fixed a rare crash on the map loading screen
- Fixed a bug causing a building repair operation via repair wrench (K) to be randomly cancelled
- Fixed an issue where walls could not be targeted
Version 0.5.124 May, 2021
Improvements
- Improved error handling
- Warn if a slow GPU, most likely integrated, is detected on start-up
Bug fixes
- War miners are now able to attack enemy refineries, instead of attempting to return ore and failing
Version 0.518 May, 2021
Improvements
- The Discord link in the bottom in-game bar is no longer clickable
Bug fixes
- Fixed a bug that was causing the game and browser window to hang / be unresponsive
- Fixed a bug where the production queue would get resumed when cancelling a queued unit
- Fixed a bug where spam-selling a building would yield more survivors than expected
- Fixed game crash on connection lost and show an appropriate error message
- Corrected maximum number of units that can be queued in the sidebar
- Fixed a server replay corruption issue
Version 0.415 May, 2021
Features
- Added support for multiple servers / regions; fetch server list dynamically, without requiring client reload
Bug fixes
- Fixed shroud not being correctly updated on spy satellite captures
- Fixed error when attempting to reconnect to a newly created game instance as lobby host
Version 0.3.112 May, 2021
Engine updates
- Updated replay format
- Added support for game server protocol changes
Bug fixes
- Fixed a rendering issue when a building is first rendered after being destroyed
Version 0.35 May, 2021
Improvements
- Added a checkbox in front of the lobby password field to hint that it's optional
- List public games before password-protected games
New maps
- The Alamo (2)
- DEFCON 6 (2-6)
- A Path Beyond II (2-8)
- Official Tournament Map A (2)
- Official Tournament Map (2-4)
Bug fixes
- Removed invalid bridge segments when loading the map
- Disabled shipyards, preventing potential stalemates due to unavailable naval and air units
- Fixed error when joining a lobby with more than 5 players
- Fixed error when creating account due to unenforced maximum PvPGN nickname length (15 characters)
- Fixed text wrap caused by long nicknames in the game list
- Miners can no longer be issued gather orders through the shroud
- Fixed crash when units attempt to traverse a destroyed bridge section
- Fixed rare crash when frames are skipped
- Fixed crash that occurred when the sidebar was scrolled
- Fixed chat always auto-scrolling to the last message, regardless of scroll position
- Units should now be properly leashed and chase their attacker when retaliating
- Fixed Discord link being accidentally triggered by right clicks in game
- Fixed control group 0 label
- Space bar should now correctly center the camera on the last radar event or cycle through events.
- Fixed crash at loading screen when assigning a random color to a player
Version 0.2.125 Apr, 2021
Improvements
- Adjusted Grand Cannon visual muzzle position (FLH)
- Optimized main menu title animation download size
Bug fixes
- Fixed game crash when a building animation changes while the building is being destroyed
- Fixed game crash when an infantry unit is killed immediately on spawn (e.g. a nuclear reactor blows up)
- Fixed game crash caused by shrapnel weapons when the attacker is killed before warhead detonation
- Fixed game crash when waypoint paths are not correctly deleted after all orders are executed
- Fixed game crash when attacking a damaged neutral unit (initially placed on the map)
- Fixed game crash when attacking an MCV, if packed from a ConYard that had already taken damage
- Fixed minimap not being correctly updated when captured buildings are destroyed
- Fixed sidebar cameos not being updated when a building is captured
Version 0.221 Mar, 2021
Features
-
Added unit promotions
- Units are promoted to veteran or elite whenever they kill targets worth >3 times their own cost
- Target veterancy is taken into account when considering promotions
- Promoted units receive veteran or elite bonuses (rate of fire, movement speed, damage, armor, sight, self heal)
- Elite units receive special elite weapons
- Units such as harvesters are now able to self heal
- Survivors are spawned from destroyed/sold buildings or destroyed stationary vehicles with Crewed=yes
-
Added suicide/death weapons
- Nuclear reactors blow up when destroyed (but don't yet create a radiation zone)
- Terrorists and demolition trucks blow up on death
- Buildings such as oil barrels or derricks now explode when destroyed, damaging nearby units
-
Added bridge repair functionality
- A bridge can be fully repaired by sending an engineer inside the associated repair hut
- A bridge is prevented from being repaired if a unit or building is blocking some of its tiles
- Added EVA announce for all players when certain units such as demo trucks are spawned
-
Added tech oil derrick logic
- Neutral oil derricks can now be captured
- Credits are given when first captured from neutral player and then periodically
- Added support for weapon bursts (multiple shots per attack)
-
Added guard mode
- Units can be ordered to guard their location using the assigned hotkey (default "G")
- Units can also be ordered to guard an area using CTRL+ALT+Click on a tile
- Units will automatically move to and attack targets within their guard range
- For now, units will not return to their original location / guard position after attacking
- Units should retaliate when guarding an area and being attacked by a unit outside their weapon range
New units
-
Engineer
- Repairs friendly (owned or occupied) or ungarrisoned buildings
- Repairs a broken bridge by entering the associated bridge repair hut
- Captures enemy buildings or neutral tech buildings (has no effect yet for airports and hospitals)
-
Attack dog
- WOOF!
- Tesla trooper (without tesla coil overcharge ability)
-
Prism tank
- Should bounce/reflect the laser beam off its target (except for buildings)
- Reflections should not damage friendly infantry
- Elite tanks should chain-reflect beams
- Turret discharge animation
-
Tesla tank
- Elite tanks should chain electric bolts from the target (same as prism tank)
- Apocalypse tank
- Terrorist
- Demolition truck (does damage when it explodes, but doesn't create a radiation zone yet)
- British sniper
- German tank destroyer
Bug fixes
- Fixed infantry not always moving into weapon range when ordered to attack while being slightly outside weapon range
- Fixed weapon range calculations versus buildings to account for target foundation when needed
- Disabled attack move for units that are not able to attack
- Fixed missing voice feedback when units are given certain types of orders
- Fixed type of voice feedback when an order is given to a mixed set of unit types
- Fixed crash caused by miners attempting to mine "Tiberium" overlays (on Montana DMZ)
- Corrected sprite frame used for damaged buildings in the red (fixes visual bug on soviet refineries and allied war factories)
- Tech buildings no longer have a "Working" animation running until captured from the neutral house
- Fixed scan range for attacks against building targets
- Webfont loading errors should not prevent the game from loading, but fallback to a default font
- Fixed projectile speeds
- Fixed beach terrain type not being considered as water
- Fixed a case when changing rally points or primary factory was not instant if the building was just spawned
- The player should now hear only their own units complain when taking damage
- Fixed crash when pressing ESC while dragging a selection box
- Fixed crash in some cases when a refinery is destroyed while a miner is still trying to return ore
Version 0.1.128 Jan, 2021
Bug fixes
- Fixed login or account creation using a password that contains special characters
Version 0.131 Oct, 2020
Initial alpha release