Patch Notes

Version 0.5021 September, 2023

Bug fixes

  • Fixed a game crash when an aircraft is transferred by the Chronosphere to an already reserved dock
  • Fixed red ping text not being visible on a selected server
  • Using the reply (/r) command should no longer send garbled text
  • Fixed animation when a vehicle is being sunk
  • Fixed an issue preventing the player from leaving a game when other players are lagging
  • Fixed an issue causing the player to be removed from the game when the browser tab is hidden

Features and improvements

  • Ranked 1v1 queue and ladder support (experimental)
  • Optimized bandwidth used by client-server communication
  • Several PvPGN improvements and WOL protocol extensions
  • Channel operators should always be displayed at the top of the user list

Version 0.4913 September, 2023

Bug fixes

  • Fixed some cases where engineers would not exit a transport at the correct angle
  • Fixed a game crash when attempting to garrison an already destroyed building
  • Fixed several other rare game crashes
  • Fixed several issues caused by players attempting to join an already closed slot
  • Kicking a player from a game room should no longer prevent the game from being started in some cases
  • Fixed auto-scrolling of the chat box on new messages
  • Fixed an issue causing the client to be disconnected from the lobby

Features and improvements

  • Added a breaking news section on the login page
  • Server pings are now being shown on the login page
  • Optimized initial loading of external resources
  • User interface now continues to update even when the game tab is hidden
  • Channel operators are now marked with a special icon and color (teal)
  • Whispers can now be sent and received in-game
  • Added support for /reply command in-game
  • Server notices are now delivered in-game

Version 0.4815 August, 2023

Bug fixes

  • Chrono legionnaires will no longer attempt to auto-acquire targets already affected by the warp effect
  • Fixed several possible cases of rare client desyncs
  • Dreadnoughts should no longer be allowed to launch missiles when their target is outside the map boundaries
  • Fixed a game crash when attempting to place a powerup crate while having no eligible locations
  • Fixed a crash caused by buildings that leave rubble not being properly cleaned up when destroyed
  • It should no longer be possible to end up with negative credits due to incorrect map INI values
  • Fixed an error when destroying a unit with no corresponding INI Explosion value
  • Units with omitted INI Locomotor values should now properly default to the Teleport locomotor
  • Fixed a crash when a neutral building is sold via map triggers
  • Fixed blob shadows for units flying above bridges or over cliffs
  • Corrected palette for the wrench animation
  • Fixed flickering when smudges overlap with building shadows
  • Fixed transitions between misc pavement tiles
  • Flying units should now be allowed to rest above building rubble

Version 0.4711 July, 2023

Bug fixes

  • Fixed incorrect boundaries on some custom maps
  • Non-civilian map objects should now be correctly ignored when loading the game
  • Aircraft should no longer circle indefinitely under some circumstances
  • Custom maps with unsupported overlay types should no longer be selectable from the menu
  • Fixed various game crashes in rare cases

Version 0.46.113 June, 2023

Bug fixes

  • Fixed invisible ore on maps with a large number of ore patches
  • Sinking vehicle graphics should now be properly clipped by surrounding water

Features and improvements

  • The host can now control teams and starting locations for all players by checking the "Host Teams" option
  • Missing building turret graphics should now issue a warning instead of crashing the game

Version 0.469 June, 2023

Bug fixes

  • Fixed a crash when no room is available to place initial player units
  • Destroying a bridge should no longer crash the game when units on the bridge are killed by chain explosions
  • Fixed some ramp tiles being incorrectly categorized as behind cliffs and restricting building placement
  • Fixed an issue preventing older replays from being loaded
  • Cloaked units should become invisible for former allies when alliances are broken
  • Fixed a rare crash when flying units maneuver near the visible edge of the map
  • Spawned aircraft should no longer be stuck circling their previous target indefinitely when receiving new orders
  • Various fixes for custom maps

Improvements

  • Mind-controlled units will now count as losses for their original owner when killed
  • Added support for [SpecialFlags]->InitialVeteran on custom maps
  • Added support for DetectDisguiseRange on mobile units
  • Units with missing graphics will be rendered with checkerboard placeholders instead of crashing the engine
  • Missing infantry sequences should now be ignored instead of crashing the game
  • Missing animations, smudges or other graphics should now be ignored instead of crashing the engine
  • Better handling and sanitization for rules flags on custom maps

Version 0.45.115 May, 2023

Bug fixes

  • Fixed a crash when queuing more than 99 units, if allowed by MaximumQueuedObjects
  • Fixed a crash when there is no space on the map to place the initial starting units
  • Selecting and centering the camera on a unit that is temporarily outside the map boundaries should no longer crash the game
  • Checking line of sight versus units outside the map boundaries should no longer crash the game

Improvements

  • Improved parsing of rules.ini array values containing empty elements
  • Infantry with missing sequences in art.ini will now generate a soft warning instead of crashing the game
  • Buildings with missing images will now show a checkerboard placeholder instead of crashing the game

Version 0.454 May, 2023

Bug fixes

  • Fixed an issue with air units doubling back to an older position when receiving a new order
  • Fixed a regression that was causing cliff tiles at ground level to never be unshrouded
  • Custom maps containing terrain objects with missing images should no longer crash the game, but log a warning instead
  • Fixed an issue where a unit would pickup a powerup crate while being too far to receive its contents
  • Fixed detection of units receiving cloaking via map triggers or powerup crates
  • Fixed a game crash caused by a unit being killed while picking up an explosive powerup crate
  • Custom maps with object lists overrides should no longer crash the game in some cases

Features and improvements

  • Implemented remaining VeteranAbilities/EliteAbilities
  • Added "Mission timer expired" map trigger event
  • Added checks for supported game modes when uploading a custom map

Version 0.443 May, 2023

New maps

  • Sink or Swim (YR port) (2-4)

Features and improvements

  • Added map trigger events/actions support. See the docs for the full list of supported triggers.
  • Implemented custom map upload and transfer between players
  • Added support for pre-placed veteran units
  • Implemented some powerup crate types which are supported but unused in the original client
  • Air units can now fly unrestricted by the map boundaries while executing a maneuver
  • Improved various error messages and error handling

Bug fixes

  • Cliff edges should now be revealed to units on the low ground
  • Fixed sharpness of starting location numbers on small map preview images
  • Fixed ambient light changes having no effect on units disguised as terrain objects
  • Radar should be disabled for non-friendly players when a Lightning Storm is created
  • Pad aircraft should now always respect the target docking offset when landing
  • Fixed rendering of projectiles with Shadow=no and/or Rotates=no
  • Fixed palette corruption caused by some projectiles that use FirersPalette=yes
  • Pre-placed buildings and overlays that are partially outside the map boundaries are now handled properly
  • The shroud should now correctly cover the bottom row of maps having an odd number height
  • Debris should now correctly expire after their predefined duration
  • Fixed incorrect bouncing of debris due to elasticity values greater than 1
  • Fixed center of rotation for tire debris
  • Fixed some cases of map loading errors when using mods

Version 0.4312 Apr, 2023

Bug fixes

  • Fixed a crash when paradrop planes were flying too close to the edge of the map
  • Missing cameos will no longer crash the game
  • Corrected missing gates on some maps (e.g. City Under Siege)

Features and improvements

  • The host of a game room will now receive a sound notification when all players are ready

Version 0.4211 Apr, 2023

Features and improvements

  • Mod support

    • Game mods can now be installed and activated from the "Mods" menu
    • Featured mod: "Scorched Earth" by G-E
    • Documentation and resources for developing mods can be found here
  • Custom game browser overhaul

    • Reworked layout to gain space for more room details
    • Added customizable room description, map and mod information
    • Removed delay when setting room topic (no longer shows ?/? players)
  • Corrected number of EVA history events to be consistent with RA2 v1.004 release notes (8)
  • Added tooltips in the country dropdown
  • Added map list sorting options
  • Improved map and unit lighting to better match the original client
  • Paradrop planes can now also enter the map from the North direction
  • Improved sharpness of minimap
  • Made adjustments to unit pathfinding, making vehicles and ships stop less frequently in order to turn
  • The confirmation to leave the game page is now shown only when playing a game
  • Observers are no longer shown in the replay details pane
  • Various fixes and workarounds for Firefox 111 defective file system implementation
  • Improved various error messages
  • Fixed error toast not disappearing after its configured duration
  • Lots of internal engine changes and fixes for mods

New maps

  • Stormy Weather (2-4)
  • City Under Siege (2-4)
  • Sinkhole (2-4)
  • Sovereign Land (2)
  • Mount Olympus (2-4)
  • Invasion Confirmed (2-4)
  • Arena (2-4)
  • Loaded Barrel (2)
  • Bermuda Triangle (2-6)
  • Breakaway (2-3)
  • Carville's Convoy (2-4)
  • Deadman's Ridge (2)
  • Death trap (2-8)
  • Brink of Disaster (2-4)
  • Dustbowl (2)
  • Streets of Gold (2-6)
  • Meat Grinder (2)
  • Head for the Hills (2-4)
  • Kalifornia (2-6)
  • Killer Instinct (2-3)
  • Lost Lake (2-4)
  • New Heights (2)
  • Oceanside (2-4)
  • Pacific Heights (2-4)
  • Army of the Potomac (2-6)
  • Powder Keg (2-8)
  • Rockets Red Glare (2-4)
  • Russian Roulette (2-8)
  • Roundhouse Kick (2-4)
  • Sea of Isolation (2-4)
  • Shrapnel Mountain (2-4)
  • Tanya's Training Grounds (2-4)
  • Tower of Power (2-4)
  • Tsunami (2-4)
  • Valley of Gems (2-4)
  • Happy Trails (2)
  • Yuri's Plot (2-3)

Bug fixes

  • Fixed own units not being selectable when a neutral unit is already selected
  • Fixed some projectiles not being spawned at the correct turret position
  • Armed neutral units should now retaliate when attacked
  • Fixed sound volume to distance curve
  • Corrected delay between shots for Burst weapons
  • Fixed delay between sound loop iterations, when applicable
  • Randomized direction of overshoots for inaccurate projectiles
  • Ramps which are partially occluded by cliff tiles should no longer be impassable
  • Selling or destroying a shipyard should no longer affect docked ships
  • Yuri should no longer mind control neutral units that get in his way
  • Fixed some minor overlaps between building sprites and map tiles

Version 0.4115 Jan, 2023

Features and improvements

  • Added basic stalemate detection
  • Added alternate mode of selecting units of the same type using LMB double-click (only when RMB is assigned to Attack/Move)
  • Some resources are no longer preloaded when the game starts, in order to reduce the memory footprint on some devices
  • Fixed overlap between the credits text and WiFi/Battery indicators on iPad, when running in full-screen
  • Adjusted default game size to ensure it fits on the smallest display
  • Added "Stop" button in the command card
  • Double-clicking a map in the map list will automatically select the map and return to the previous screen
  • Reduced the size of model caches by around 100MiB (a cache clear is required by briefly changing the "Model Quality" option)
  • Added basic touch controls

    • Tap to select a single unit or order the selected unit(s) to Attack/Move
    • Drag to box select multiple units
    • Two-finger drag to scroll the map
    • Two-finger tap to deselect unit(s)
    • Tap on minimap to move the camera location
    • Long press on target unit or ground to issue a force-fire command
    • Long press on sidebar cameos to pause or cancel the respective queue
  • Various other fixes for touch devices

Bug fixes

  • Sinking units should no longer produce debris
  • Selected units should now fallback to a Move command when attack is not possible
  • V3 missiles should no longer be vulnerable to attacks during the launch sequence
  • Fixed some cases where water tiles behind cliffs were not correctly disabled for construction and unit movement
  • Fixed a case where a dog would jump on a unit near the edge of a bridge and land below the bridge
  • Fixed some buildings which would fire only when garrisoned by GIs, but not Conscripts
  • Fixed "Goto Radar Event" command sometimes not correctly jumping to the last event
  • Conflicts on key bindings are now properly detected for commands that use modifier keys (Waypoints Mode)
  • Fixed a case where the hidden unit animation would be incorrectly placed
  • Fixed a case where the game would fail to start in demo mode

Version 0.40.46 Jan, 2023

Bug fixes

  • Fixed a game initialization error when observers are present in "Team Alliance" mode
  • Fixed opening a replay immediately after renaming it

Version 0.40.35 Jan, 2023

Features

  • Added option to toggle unit target lines on or off
  • Added browser storage explorer under "Options" -> "Storage" menu, for easy backup and restore
  • Replay list improvements

    • A new bottom pane shows useful details about the selected replay
    • Unsaved replays are now marked with an asterisk (*)

Bug fixes

  • Fixed a game crash caused by a chain explosion of demolition trucks when teleported by the Chronosphere.
  • Fixed unselectable chat text in game rooms

Engine updates

  • Migrated internal storage from IndexedDB to native OPFS on supported browsers
  • Changed replay file naming scheme and index format

Version 0.4029 Nov, 2022

Bug fixes

  • Units will no longer try to auto-acquire targets not in line of sight
  • Units on the lower ground should no longer have line of sight to units on cliffs in some cases
  • Corrected hovercraft elevation when spawned below a high bridge
  • Dolphin's sonic attack should not damage dreadnought missiles on launch
  • Fixed an error caused by despawned units not being removed from selection

Improvements

  • A warning will be shown in the replay list when browser storage is full.
  • Improved error handling and messages

Version 0.39.227 Nov, 2022

Improvements

  • Added ability to import game files via drag and drop

Version 0.39.126 Nov, 2022

Bug fixes

  • Fixed importing game files located under generally restricted folders (e.g. Program Files (x86))
  • Music files which cannot be imported will now be skipped instead of throwing a fatal error
  • Sidebar cameo should be correctly re-enabled after a unit with BuildLimit is destroyed inside a transport vehicle

Version 0.3924 Nov, 2022

Improvements

  • Harvesters should now deal with traffic congestion a bit better
  • Minor performance improvements
  • Spawned Hornets should follow their Aircraft Carrier more closely when returning
  • Starting options like credits and starting units are now sanitized on the server
  • Improved the clarity of some error messages
  • Low graphics settings will only be suggested when a low-end GPU is detected for the first time

Bug fixes

  • Fixed an issue causing aircraft to be stuck flying in circles
  • Drones should be allowed to force-fire ground, enabling them to dodge air-to-ground missiles more easily
  • Aircraft teleported with the Chronosphere should no longer levitate in some cases
  • Fixed importing game files from some portable versions which contain empty music files

Version 0.3816 Nov, 2022

New maps

  • Near Ore Far (2-6)
  • Near Ore Far (2-8)
  • Heck Freezes Over Corners B (2-4)
  • Heck Freezes Over Corners B Golden (2-4)

Features and improvements

  • Added alternate mouse control scheme (RMB to attack/move)
  • Added option to enable/disable RMB map scrolling
  • Improved replay storage limits

Bug fixes

  • Fixed several game crashes caused by units moving outside the map limits
  • Team dropdown should be correctly initialized when joining a game room
  • Fixed some UI styling issues on Safari browser
  • Fixed command bar buttons flickering on viewport size changes
  • Building rubble should no longer cause units to have a hidden/behind animation
  • Observers should be able to join game rooms even when all combatant slots are taken
  • Fixed cases of objects disappearing near the screen edge
  • Fixed a rare client desync caused by resources not being properly cleaned up after a load error

Version 0.3729 Oct, 2022

Features and improvements

  • For a limited time, crates are really spooky (courtesy of CnCNet)
  • Added "Team Alliance" game mode (YR port)
  • Added command bar to in-game HUD
  • Multiplayer beacon placement is now a targeted command
  • Added visual indicator for units obscured by structures
  • Added option to change the size of the game viewport
  • Added basic replay playback controls
  • Units will now re-check the position of their target more often when attacking
  • Replaced the standard HTML select with a custom skinned component

Bug fixes

  • Repairing a building while under the effect of temporal weapons should no longer crash the game
  • Fixed several cases in which map areas found under the effect of the Gap Generator were not correctly updated
  • Production facilities should now have their rally point reset when issued a Stop (S) command
  • Harvesters issued a guard command (G) will no longer move towards the last known ore patch location, but instead search around their current position
  • Joining a full game room will now properly eject the player instead of breaking the observer slot in some cases
  • Added corrections to Attack-Move (Ctrl+Shift+LMB) behavior
  • Encountering a hostile obstacle will no longer cause a unit to ignore the attack range of its weapon
  • Units should no longer be highlighted when promoted to veteran status, but only on elite status instead
  • Units such as Crazy Ivan should no longer retaliate when damaged by friendly-fire
  • Fixed an issue preventing Crazy Ivan from exploding on death
  • Fixed a replay crash when multiple events occur at the same time
  • Terror drones affected by Iron Curtain should now survive the destruction of their host
  • Harvesters will now automatically gather any ore under them after a successful Move, Attack-Move or Scatter command
  • Fixed a rare client desync caused by changing network conditions while the browser tab is inactive

New maps

  • Rekoool fast (2-6)
  • Rekoool fast (2-8)

Version 0.364 Oct, 2022

Features

  • Players can now choose to surrender and become observers
  • Tech hospitals are no longer invulnerable to attacks

Bug fixes

  • Fixed force-attack (Ctrl+LMB) on Firefox (MacOS)
  • Fixed exporting replays recorded with an older client
  • Fixed various game crashes
  • Wandering units should now correctly avoid slopes

New maps

  • Caverns of Siberia (2-4)
  • Country Swing LE (2-4)
  • Dorado Descent (YR port) (2-4)
  • Dry Heat (2)
  • Dune Patrol Remake (2-4)
  • Hail Mary (2)
  • Heck Freezes Over B v B (2)
  • Heck Freezes Over Corners (2-4)
  • Heck Freezes Over Golden (2-6)
  • Heck Freezes Over L v L (2)
  • Heck Freezes Over R v R (2)
  • Heck Freezes Over T v T (2)
  • Islands on the Land (2-6)
  • Malibu Cliffs LE (2)
  • The Spirit of Mojo One (2-4)
  • Montana DMZ LE (2-4)
  • River Rampage (2)
  • Unrepentant (2-6)

Version 0.3529 Aug, 2022

Bug fixes

  • Fixed a game crash when all start positions are explicitly chosen
  • Teaming up is now properly disabled in Free-For-All

Version 0.3429 Aug, 2022

Bug fixes

  • Carrier aircraft and spawned missiles no longer trigger an EVA announcement when destroyed
  • Having an observer present should no longer spawn an additional crate
  • Fixed various game crashes

Features

  • Starting positions and teams can now be selected before starting a game
  • Increased maximum players to 8 combatants + 1 observer
  • Chat messages and taunts are now recorded and saved in replays
  • Added hotkeys customization

Version 0.3311 Aug, 2022

Bug fixes

  • Suicide units or terror drones ordered to attack-move should no longer crash the game in some cases
  • Capturing a building under the effect of a temporal weapon should no longer crash the game
  • Fixed a game crash caused by mind controlling an aircraft carrier
  • Fixed various other game crashes
  • Improved overall stability

Version 0.3228 Jul, 2022

Bug fixes

  • Fixed various crashes caused by air units or projectiles flying over the edge of the map
  • Spies disguising as terrorists should no longer crash the game
  • Attempting to place a building near the edge of the map should not crash the game anymore
  • Attempting to set a naval rally point on solid ground should no longer leave the shipyard in a corrupted state
  • Fixed a game crash caused by craters being spawned outside the map boundaries
  • Units can no longer be prevented from leaving a barracks by blocking the exit
  • Selling walls will no longer give back any credits
  • Fixed pointer flickering during edge scrolling

Version 0.3122 Jul, 2022

Bug fixes

  • Rubble from destroyed buildings should no longer block air units
  • Selling a wall should now produce the appropriate sound effect
  • Fixed flickering of progress bars on the loading screen
  • Tech buildings no longer produce radar events when being attacked

Improvements

  • Various types of game assets are now preloaded before starting a game, reducing amount of jank / dropped frames during gameplay
  • Greatly improved rendering performance across the board (batch rendering of sprites, animations and various effects)
  • Performance, performance, performance!!

Version 0.306 Jul, 2022

Bug fixes

  • Fixed a game crash when loading the "DEFCON 6 (megawealth)" map
  • Fixed several game crashes
  • Walls should always take damage from colliding cannon projectiles
  • Fixed an issue preventing units from being removed from the production queue when a required tech building is lost
  • Fixed some rare cases when units would appear displaced from their normal resting position on a map tile

Improvements

  • Added graphics settings customization
  • Major performance optimizations to voxel rendering (vehicles and building turrets)
  • Improved rendering performance of fences and other overlays
  • Various performance improvements

Version 0.2914 Jun, 2022

Improvements

  • Optimized rendering performance of ore, walls, craters and other overlays
  • Optimized performance of passive target scans
  • Various other performance improvements
  • Check for projectile collisions with hostile buildings (screen-top tile only)
  • Improved cannon projectile accuracy versus drones (snap to target behavior)
  • Units will no longer avoid tiles occupied by ore, to better match the original pathfinding behavior
  • Iron curtain can now affect units on bridge (QoL fix originally added in YR)

New maps

  • ORE!!!!!!!!V2 By:Roooo

Bug fixes

  • Fixed a game crash caused by debris exploding outside the map boundaries
  • Dreadnought missiles destroyed by desolators will no longer cause the game to crash in some cases
  • Fixed several issues with veteran and health selection commands
  • Failing to save a replay when exceeding browser storage quota should now show an appropriate error message
  • Paradrop planes should no longer get stuck sometimes at the edge of the map
  • Fixed an issue with harvesters giving up on returning ore after encountering an obstacle
  • Made corrections to line-of-sight checks near cliffs
  • Destroyed buildings should correctly spawn veteran crew if an enemy barracks was previously infiltrated
  • Debris should now spawn immediately when an aircraft starts crashing, instead of on ground impact
  • Issuing a guard order on a harvester now works correctly even if the player owns no refineries
  • Infantry can no longer be produced concurrently from multiple barracks
  • Units in limbo can no longer spawn debris (e.g. drones)
  • Fixed a bug that caused the UI to sometimes become non-responsive when closing the in-game menu
  • Melee units such as terror drones should now be able to attack targets on impassable terrain (e.g. between trees)

Version 0.2811 May, 2022

Improvements

  • Adjusted movement speed of units subject to acceleration when moving over a single tile (fixes harvester round-trip duration)
  • Improved responsiveness of harvesters
  • Harvesters on auto-gather should permanently halt when no refineries remain
  • Units exiting a transport vehicle will no longer suffer from waypoint delay
  • Some veteran infantry units are now able to scatter from incoming crushers
  • Improved patriot missiles target scan using projected target health (VHPScan)
  • Added visual feedback when building placement is acknowledged
  • Reduce overall intensity of lamps
  • Updated default game options (game speed - 6, starting units - 0, crates - off, superweapons - off)

Bug fixes

  • Fixed crate respawn behavior
  • Crates should now prefer spawning near the edge of the map
  • IFVs should stop firing after switching turrets if targeting is no longer possible
  • Aircraft spawned by aircraft carriers can no longer attack beyond the parent carrier's maximum range
  • Fixed a rare case where V3 rocket trajectory would be affected by units attempting to push the rocket launcher aside
  • Nighthawk transport can now be ordered to land, regardless of any ongoing attacks
  • Player defeat is no longer prevented by units that are trapped inside transports captured by an enemy player
  • Fixed an issue where repair/sell pointer would not correctly update without mouse movement
  • Corrected score screen music

Version 0.271 May, 2022

Features

  • Debris
  • Hospitals
  • Score screen
  • Multiplayer beacons
  • Select units by veterancy (hotkey Y)
  • Select units by health (hotkey U)
  • Center camera on units (hotkey Num5)
  • Follow unit / camera lock (hotkey F)

Improvements

  • Units are now queued individually in the sidebar, instead of being aggregated by unit type
  • Non-primary factories can deliver units when the primary factory is busy
  • UI feedback added on select hotkeys even if the selection doesn't change

Bug fixes

  • Fixed a crash occurring sometimes when picking up a unit crate
  • Wandering neutral units should no longer crash the game when picking up crates

Version 0.2626 Apr, 2022

Features

  • Crates (oh, goodie!)

Improvements

  • Added map search/filtering by name
  • Made adjustments to starting player positions for 2v2 matches

Bug fixes

  • Dolphin attacks versus moving targets should no longer crash the game
  • Sonic waves now properly follow the target like guided missiles ¯\_(ツ)_/¯
  • Fixed a crash caused by aircraft switching targets
  • Partially shrouded buildings should now be targetable
  • Chrono miners should no longer end up underground when teleporting from a high bridge
  • Corrected auto-attack scan range for squids
  • In-game chat now accepts ASCII character codes entered via Alt+Numpad method
  • IFVs should no longer loose their target when changing turrets
  • Fixed pathing of aircraft when targeting buildings
  • High bridges should now be properly drawn on the minimap
  • Dreadnought missiles exploding during launch will also damage the dreadnought itself
  • Ore and ore drills are ignored and removed explicitly from megawealth maps

Version 0.2515 Apr, 2022

New units and buildings

  • Naval Shipyard
  • Amphibious Transport
  • Destroyer
  • Dolphin
  • Aegis Cruiser
  • Aircraft Carrier
  • Attack Sub
  • Sea Scorpion
  • Dreadnought
  • Giant Squid

New maps

  • Official Tournament Map B (2)
  • Alaskan Oil Spill (2)
  • Depth Charge (2-4)
  • Lake Blitzen (2-4)
  • Hammer and Sickle (2-4)
  • Bonanza (2-4) (Land Rush only)
  • Bering Strait (2-6)
  • Siberian Wastes (2-6)
  • Bay of Pigs (2-6)
  • Arctic Circle (2-8)

New game modes

  • Megawealth
  • Land Rush
  • Naval War

Improvements

  • Made adjustments to vehicle acceleration and deceleration
  • The size of unit hit-boxes has been adjusted to better match the original game client
  • The "Short game" option has been re-enabled in the lobby
  • Harriers and Black Eagles will now briefly hover above their target, allowing Patriot missiles to deal with them more effectively
  • Vehicle and aircraft models are now precached when loading the map
  • Transport vehicles can now accept passengers from any friendly player

Bug fixes

  • Fixed a game crash caused by evacuating units from a mind controlled vehicle
  • Ordering units to the location of a previously time-erased building should no longer crash the game
  • The map shroud should no longer malfunction under certain cases (tiles temporary revealed or affected by Gap)
  • Teleporting a V3 rocket launcher with the Chronosphere during launch sequence should no longer crash the game
  • Base defenses can once again be ordered to force-fire at undiscovered areas
  • Buildings under the effect of time warp can no longer be sold
  • Transport vehicles killed by parasites should no longer spawn any survivors
  • Fixed some issues with sinking animation not playing when a unit is teleported above water by the Chronosphere
  • Fixed a case when a unit would levitate after being teleported by the Chronosphere
  • Certain warheads should no longer be able to damage bridges
  • V3 rockets should now correctly detonate their warhead if destroyed mid-flight
  • The area of effect for anti-air projectiles has been corrected
  • Paratroopers can longer jump from a crashing airplane

Version 0.243 Apr, 2022

Improvements

  • Made adjustments to cliff back impassability, allowing some obscured tiles to be buildable in some cases

Bug fixes

  • Using mind control on a V3 rocket will no longer crash the game in some cases
  • Crazy Ivan should now be able to dynamite bridges
  • Queuing multiple Yuri Primes should no longer be possible
  • Crazy Ivan now properly enters friendly transport vehicles, instead of attempting to plant bombs on them
  • Superweapon buildings no longer generate threat, preventing auto-attacks from targeting them
  • Paratroopers can now spawn as veterans if an enemy barracks was previously infiltrated by a spy
  • Harvesters do not use opportunity fire anymore while unloading ore

Version 0.23.12 Apr, 2022

Bug fixes

  • Auto-targeting a neutral unit will no longer crash the game
  • Fixed sidebar not being updated when an aircraft is destroyed

Version 0.231 Apr, 2022

Improvements

  • Increased accuracy of anti-air missiles (IFV and SAM) vs aircraft

Bug fixes

  • Fixed impassable tiles near cliffs (partial revert of previous fix, pending further investigation)
  • Killing a disguised spy should no longer crash the game in some cases
  • Lighting applied to vehicles should now be correctly updated on elevation changes
  • Fixed volume of Yuri's mind control feedback sound

Version 0.221 Apr, 2022

New units

  • Chrono Legionnaire
  • Crazy Ivan
  • Yuri
  • Spy
  • Psi Commando
  • Chrono Ivan
  • Chrono Commando
  • Yuri Prime
  • V3 Rocket

New buildings

  • Gap Generator
  • Psychic Sensor

Improvements

  • Base defenses now show the weapon range circle indicator when selected
  • Added smoke trails for missile projectiles and crashing aircraft
  • Added smoke effect on damaged vehicles
  • Made adjustments to vehicle acceleration/deceleration curves; vehicles moving over a single tile now use fixed speed
  • Improved path finding for units ordered to enter buildings
  • Issuing a new move order will cancel opportunity fire on the selected vehicle and reset its turret
  • Weapon range bonus from higher terrain elevation now correctly applies when force-firing at ground
  • Increased maximum map scroll rate (right-click drag)

Bug fixes

  • Fixed a memory leak that was causing the game renderer to crash with a black screen
  • Fixed a game crash caused by flak scatter exceeding map limits
  • Corrected damage dealt by exploding oil derricks to adjacent buildings
  • Terror drones are no longer able to enter freshly deployed con. yards, if previously targeting the source MCV
  • Tiles adjacent to or behind cliffs are now marked as blockers for construction or unit movement
  • Corrected shroud reveal radius around buildings
  • Vehicles can no longer use opportunity fire while exiting a factory
  • Units with weapons that require line of sight are no longer able to shoot behind cliffs
  • Sounds heard over the entire map have had their volume and panning corrected
  • Made small adjustments to depth sorting of missile silo images
  • Some non-looped sounds triggered by animations are no longer clipped when the parent animation finishes
  • Units that cannot move to shrouded areas are now restricted from executing force-attack and A-Move orders as well

Version 0.2112 Mar, 2022

Bug fixes

  • Fixed regression introduced by tech airport fix in v0.20, causing the game to crash whenever a bridge is destroyed

Version 0.2011 Mar, 2022

Bug fixes

  • Fixed force-fire (CTRL+LMB) targeting on bridges
  • Tech airport rubble no longer allows paratroopers to be deployed
  • Harriers and black eagles are now correctly teleported by the Chronosphere on a landing pad when targeting an airport
  • Units teleported outside the map limits using the Chronosphere are no longer destroyed, but repositioned instead
  • Teleporting a vehicle over an occupied landing pad will now destroy both vehicle and aircraft on the pad
  • Units such as flak trooper and flak tracks should now correctly target paratroopers
  • Paratrooper drop planes are now correctly auto-acquired by anti-air defenses
  • Fixes some issues related to retaliation and damage events
  • Garrisoned buildings will now correctly retaliate against other nearby garrisoned buildings
  • Fixed sight calculation for buildings when retaliating
  • Attacks on a garrisoned building should now be cancelled if the target is evacuated
  • Harvesters will now pick a random adjacent ore tile to relocate to, reducing unwanted creeping behavior
  • Elite vehicles will now attempt to automatically dodge incoming air-to-ground missiles

Version 0.199 Mar, 2022

Features and improvements

  • American paradrop
  • Tech airport paradrop
  • Superweapon: Nuclear silo
  • Superweapon: Weather control device
  • Superweapon: Iron curtain
  • Superweapon: Chronosphere
  • Vehicles ordered to stop (S) or attack when not idling will now incur a temporary 50% movement speed penalty
  • Issuing a guard area (G) command on a harvester will now force it to scan for and gather nearby ore
  • Flying units will now re-check the position of their target and adjust course more often

Bug fixes

  • Fixed an issue that was causing the accuracy of tank projectiles to be greatly reduced versus moving targets
  • Drone animation should no longer be stuck in attack state in some cases
  • Drone should no longer despawn if its target ends up on an impassable tile, but should instead respawn on a nearby tile
  • Fixed a rare crash caused by infantry collision checks
  • Fixed the volume of several building sounds
  • Select by type (T) should now be additive, no longer deselecting units which are off-screen
  • Projectiles from rhyno tanks now properly collide with walls
  • Damaging walls should no longer play the "damaged building" sound effect
  • Items in the sidebar card which are near completion are guaranteed to show a visible pie slice
  • Infantry spawned from destroyed buildings or MCVs should now be placed on the correct sub-cell

Version 0.1822 Feb, 2022

Improvements

  • Spawn positions for 2 and 3-player games are now correctly chosen based on distance, preventing close positions spawns
  • Target scans for auto-attacks now pick the target with the highest threat, instead of the closest one. Threat evaluation takes into account the weapons and armor of both units, the health % of the target and distance between the units.
  • Shots fired by prism tanks and elite tesla tanks will now prefer bouncing to nearby enemy units or terrain objects instead of random tiles; additionally, shots now bounce correctly when targeting trees
  • Drastically improved performance of target scans for auto-attacks (should be noticeable in games with many units)
  • Game options which are not yet implemented, such as "Crates" and "Superweapons" are now disabled in the UI
  • The world viewport size should no longer exceed the map size (fixes jagged map edges on large screen resolutions)
  • Maps are now sorted by maximum number of player supported, then alphabetically
  • Replays can also be loaded by double-clicking an item in the replay list

New maps

  • Country Swing Fixed (2-4)
  • Jungle of Vietnam (2-4)
  • Offense Defense (yuri original) (2-4)
  • Tour of Egypt (2-6)

Bug fixes

  • Terror drones should now correctly be suppressed by appropriately timed shots
  • Terror drones are now stunned for a short time after being dropped from a chrono miner that just teleported
  • Fixed a game crash caused by terror drones not being correctly removed from the game after their owner is defeated
  • Ore drills can no longer be targeted
  • Fixed firing animations of garrisoned buildings and prism tanks
  • Fixed mirage tank blink after firing
  • Guard command on deployed infantry correctly stops its current attack
  • Fixed a case when two enemy dogs would end up on the same tile and overlap, chasing each other indefinitely
  • Corrected damage versus terrain objects, such as trees
  • Destroying an aircraft when it is lifting off the ground should no longer crash the game in some cases
  • Clicks on partially shrouded buildings should now register correctly, based on the tile under the mouse cursor
  • Moving the mouse cursor over animated parts of a building should no longer register as a "no move" command
  • Fixed incorrect display of transport pips for units occupying more than 1 slot
  • The repair wrench overlay should no longer render above the shroud
  • The missing 'M' hotkey works again

Gameplay changes

  • The "Short game" option is now always enabled, preventing several stalemates caused by the lack of naval units
  • Deployment of enemy MCVs can now be heard, even through the shroud (YR feature)
  • Construction yards can no longer be packed/moved and sold at the same time (RA2 & YR bug); prevents free engineers from being spawned
  • Low bridges can now be repaired even if blocked by units; any ships blocking the bridge area will be destroyed (YR feature)

Version 0.1719 Jan, 2022

Bug fixes

  • Fixed a game crash on maps that are missing tiles near the map edges
  • Fixed a game crash sometimes occurring just after the player is defeated
  • Kirovs promoted to elite status will now drop bombs at the expected rate immediately after their promotion
  • Harvesters should now be able to attack refineries when on or near the ore drop-off tile
  • Reworked radiation decay, fixing some cases when desolators would be easily killed by any infantry
  • Fixed a rare game crash occurring when rapidly issuing an attack order immediately after a move order
  • Toggling full-screen or using the browser's zoom function should no longer crash the game in some cases

Version 0.168 Jan, 2022

Bug fixes

  • Engineers will properly ignore collisions with any landed aircraft when attempting to capture an airport
  • Fixed an infinite sound loop occurring when a grand cannon is destroyed
  • Infantry can now be "sold" at the cloning vats. Refund values for units such as Tanya have been adjusted to prevent abuse.
  • Adjusted maximum distance from the viewport at which sounds can be heard
  • Fixed handling of renderer-related errors
  • Fixed a rendering error related to mirage tanks

Version 0.152 Jan, 2022

New buildings

  • Cloning vats

Bug fixes

  • Neutral buildings should no longer auto-attack when unpowered
  • Neutral units in guard mode (e.g. dogs) should only attack units in melee range
  • Neutral units should no longer chase targets indefinitely
  • Force-fire on terrain will no longer terminate a waypoint path
  • Corrected brightness of disguised mirage tanks
  • Fixed Tanya's C4 not working on some buildings
  • Fixed a rare case when a weapon would fire at a chrono miner that has just teleported outside its range
  • Fixed visual artifacts on the minimap created by crashing aircraft

Version 0.1431 Dec, 2021

Bug fixes

  • IFVs should not be allowed to repair aircraft on a helipad
  • Fixed collision checks for cannon projectiles against walls
  • Added missing EVA feedback sounds when starting or finishing repairing a unit
  • Fixed a game crash caused by aircraft flying off the map
  • Fixed a rare case where it was possible to add an item to the production queue just after the prerequisite building was destroyed
  • Repair IFVs should now correctly passively acquire friendly mirage tanks
  • Neutral units such as alligators will now passively acquire any units in their range
  • Homing projectiles will no longer instantly detonate when targeting a building, if that building was destroyed, sold or packed into an MCV
  • Mirage tanks will now be revealed when taking damage
  • Removed delay when attempting to pack a construction yard immediately after unpacking it.

Version 0.1329 Dec, 2021

New units and buildings

  • Mirage tank
  • Ore purifier

Bug fixes

  • Fixed a crash caused by terror drones attempting to jump onto a target while also turning
  • Health bars should no longer appear empty at very low health, or completely full at less than full heath
  • Units should no longer retaliate if the attacker is outside their sight range
  • Fixed amount of damage done by rad sites by applying it correctly in larger time steps instead of each tick
  • Fixed damage dealt by rad sites at maximum range
  • Tech buildings that don't require power should no longer have their animations paused when the base is on low power
  • Fixed a crash caused by collision checks with aircraft sitting at an airport
  • Targeting a destroyed unit or building should no longer crash the game in some cases
  • Ordering an IFV to repair a unit which is also a transport should take precedence over attempting to entering the transport
  • Corrected the volume of unit movement sounds

Version 0.1224 Dec, 2021

Bug fixes

  • Fixed a game crash caused by rocketeers dying above water
  • Fixed grand cannon passive target acquisition
  • Fixed a fatal error caused by aircraft crashing off-map
  • Desolators now have the correct firing animation and cooldown when deployed
  • Desolators should correctly refresh radiation based on existing rad site radiation level
  • Fixed missing dog death animation
  • Fixed missing or incorrect air unit crash sounds
  • Adjusted screen offset for swimming units to match original client
  • Fatal renderer-related errors are now reported to the player instead of freezing the game client

Version 0.1123 Dec, 2021

New units

  • Desolator
  • Kirov airship
  • Rocketeer
  • Nighthawk transport
  • Harrier
  • Black eagle

Features and improvements

  • Adjust vehicle hit boxes on mouse hover to better match original behavior
  • Cannon projectiles should now follow a proper arcing trajectory and cast shadows
  • Various projectile adjustments and fine tuning
  • Added a configurable flyer helper for aircrafts that have 3d-rendered shadows

Bug fixes

  • MCVs infested with terror drones can no longer be deployed?
  • Fixed certain sound loops persisting after building destruction?
  • Units firing at bridges should no longer continue to attack after their target has been destroyed?
  • Hotkey for planning mode (Z) should now work with modifier keys as well?
  • Force-firing at ground should no longer benefit from elevation bonus?
  • Tanya should no longer swim on land, after entering a land tile occupied by a rock?
  • Fixed deploy/undeploy unit animation speed?

Version 0.102 Dec, 2021

Bug fixes and improvements

  • Improved overall responsiveness of terror drones
  • Fixed a crash caused by keyboard scrolling
  • Fixed a crash caused by running into obstacles and attacking them while already on an attack order
  • Fixed a crash that occurred when destroying bridges
  • Terror drones should be thrown out from chrono miners on teleport
  • Dogs and terror drones should no longer fly in circles
  • Terror drones should now correctly acquire new targets without any delay after destroying their current target
  • Fixed damage events not being triggered, causing units to not retaliate when being attacked
  • Fixed flickering of the repair depot animation when rapidly toggling its repair state
  • Targets already infested with a terror drone should now be avoided by other drones when scanning for targets
  • Terror drones should no longer freeze when ordered to attack-move
  • Smudges should no longer be created on sloped tiles
  • Fixed flickering of terror drone animation when moving while turning

Version 0.926 Nov, 2021

New units

  • Terror Drone, ooohhh scary

Features and improvements

  • Vehicles now have rocking animations when crushing fences or being hit by certain projectiles
  • Using Shift+RMB twice on a unit cameo in the sidebar will now cancel the entire queue (YR feature)
  • The last used country and color will be automatically re-selected when the player enters a lobby.
  • Previously selected game settings will now be re-applied when hosting a new game
  • Adjusted volume of several sound loops. Volume sliders have been reset to default values in the UI.
  • Scroll speed range has been increased to allow for better customization. Slider value has been reset to default.
  • Implemented several adjustments to vehicle acceleration/deceleration
  • Adjusted turret shadows for buildings with voxel turrets (e.g grand cannons)

Bug fixes

  • Fixed several cases when unit cameos would not update correctly in the sidebar
  • Fixed sounds not being heard through the shroud
  • Fixed several edge cases when attack dogs could remain suspended in limbo forever
  • Fixed sound panning not updating on unit movement
  • Fixed a case when a sound loop would not end when its owner unit is destroyed
  • Guard area orders should now correctly end waypoint paths
  • Fixed a rare crash occuring when hovering a destroyed transport unit
  • Fixed movement speed on units exiting the war factory
  • Implemented several fixes for guard mode / guard area commands
  • Repair IFVs should now have the correct range when in guard mode
  • Units in guard mode should now correctly return to their original location, after no more targets are in range
  • Changing the map when hosting as an observer will no longer kick players under certain conditions
  • Low bridge pieces not found above water will no longer be destroyed by C4
  • Fixed missing animation when blowing up a low bridge with C4
  • Placing a building under a high bridge, destroyed or otherwise, is no longer possible
  • Fixed some bridge pieces showing incorrect sprites
  • Terrorist IFVs should now deal correct damage and use the nuclear mushroom effect (as in YR client)
  • Free harvesters will now correctly spawn behind refineries, avoiding tiles with ore
  • Clicking units such as a G.I. will no longer deploy/undeploy that unit if multiple units are selected
  • Selecting a garrisoned building then pressing the Deploy (D) hotkey will now correctly evacuate the building
  • Fixed certain queued orders not being processed on units that have despawned (e.g. entered a transport)
  • The center base (H) command will now center on the player's MCV, if no construction yards exist
  • Fixed several incorrect death animations, based on the nature of the warhead that killed the unit
  • Ordering units to occupy buildings, enter a transport or force fire at ground will now end the current waypoint path
  • Engineers are now smart enough to repair bridges that have a middle bridge head
  • Control groups are now preserved for units entering a transport or a building and then restored upon exit
  • Buildings placed at the edge of the map can now be correctly captured if at least one tile is within the map boundaries (addresses NW oil derrick on May Day)
  • Fixed a case when a unit could be instantly produced from a rebuilt factory.
  • Fixed repair animation getting stuck in a loop when a vehicle leaves the pad too soon

Version 0.815 Nov, 2021

New units

  • Flak track
  • IFV
  • Tanya
  • Flak trooper

Features

  • Added support for the original RA2 *.mix files
  • Original soundtrack can now be played from local mix files
  • Added taunts
  • Tesla troopers are now able to charge nearby Tesla coils
  • Nearby prism towers will now support each other
  • Added repair depot logic
  • Added radiation damage
  • Ore can now be destroyed by certain warheads
  • Craters are also created at the detonation site of certain warheads

New maps

  • South Pacific (2-4)
  • Urban Rush (2)
  • Little Big Lake (2)
  • Canyon Fodder (2-3)
  • Pinch Point (2)
  • Snow Valley (2-4)
  • Snowball's Chance (2-4)
  • Malibu Cliffs (2-6)
  • Golden State Freeway (2-4)
  • May Day (2)
  • Heartland (2-4)
  • El Dorado (2)
  • DC Uprising (2-4)

Bug fixes

  • Terrorists and demolition trucks should no longer commit suicide when encountering an immovable obstacle
  • Fixed a case when an infantry unit could out-range sentry guns and pillboxes
  • Captured tech buildings, such as oil derricks, should no longer be instantly repaired when using the wrench tool
  • Units emerging from a factory should now correctly wait for the ramp to be cleared instead of remaining stuck inside the building
  • It is no longer possible for starting units to be placed on impassable terrain
  • Fixed a visual glitch related to shroud rendering near cliffs
  • Bridge pieces are now sanity checked when the map is loaded
  • Corrected the speed and acceleration of some projectiles
  • Units should no longer attempt to follow a target that has just teleported
  • Fixed shadows sometimes being clipped at map edges
  • Fixed various targeting issues
  • Invisible light posts should no longer block building construction or passage of units

Version 0.7.49 Jul, 2021

Improvements

  • Host latency is now displayed for each game in the game list
  • Map name and ping are shown in the status bar when hovering a game in the game list
  • Added support for UTF-16 character encoding in lobby chat; fixes display of non-latin characters

Bug fixes

  • Fixed a game crash caused by frame skips

Version 0.77 Jul, 2021

Features

  • Added a singleplayer "demo" mode, which allows testing the game, without other players, against a dummy opponent.

Improvements

  • Implemented a proper network / player lag info screen, showing player pings, time until auto-kick and chat frame; the dreaded "Waiting for response" popup is gone, and the pointer will no longer unlock on every lag spike.
  • Added progress bar styling to match original design.
  • In a match with more than 2 players, slow loading players will be given a 30 seconds grace period after at least two other players have fully loaded, before being automatically kicked from the game.
  • Game files are now prefetched in the background when entering the main menu screen. A progress bar will be shown if this takes more than 15 seconds. It's recommended to let this operation finish before entering a game and avoid a potential kick if downloading takes too long.
  • Once a player has clicked "Accept", the ready status will no longer reset when game options are changed or another player changes country and/or color. The "Accept" button also changes into a "Not ready" button.

Bug fixes

  • Fixed the rate at which feedback sounds are played when units are selected or given an order
  • Fixed several errors occurring in the lobby screen
  • Players that don't manage to connect at all to the game instance will no longer prevent the game from starting.

Version 0.6.129 Jun, 2021

Bug fixes

  • Fixed a crash occurring when a death weapon is triggered after a player quits
  • Fixed UI state corruption when a connection to the server cannot be open

Version 0.627 Jun, 2021

Gameplay features and improvements

  • Damaged vehicles in the yellow and below should move slower
  • Fix "unlimited" CTRL+SHIFT (attack-move) behavior
  • Pathfinding performance improvements
  • Various unit movement and collision fixes
  • Corrected infantry sub-cell and collision behaviors
  • Harvesters should forget the last refinery they visited when they are explicitly ordered to dock to another refinery
  • Units emerging from evacuated, sold or destroyed buildings should automatically scatter
  • Ballistic projectiles now have a chance to miss and overshoot versus moving vehicles
  • Adjusted acceleration curve for vehicles
  • Infantry should now properly switch sub-cells when moving between tiles based on their occupation
  • Adjusted dog jumping speed
  • Queuing up orders via waypoints (Z) command will now incur a small delay penalty per order
  • Units that are ordered to attack or attack-move should now be more responsive and follow their targets better
  • Vehicles should now be able to shoot before coming to a full stop, if they are in range of their target
  • Units on high ground now properly receive a weapon range bonus
  • Added scatter command
  • Neutral units should panic and scatter when attacked
  • Neutral infantry should wander when idle
  • Some terrain objects can now occupy less than a whole tile, allowing infantry to pass more easily
  • Added collision checks for projectiles versus walls, cliffs and bridges
  • Units will now respect line of sight and go around walls when possible
  • Wall damage will now cascade to other adjacent walls
  • Units on guard duty will be leashed and return to their initial position after chasing an enemy that gets too far
  • Added keyboard commands: Select next/previous unit (N/M), Goto/set camera bookmark (F1-F4, CTRL+F1-F4)
  • Added keyboard arrow scrolling

UI improvements

  • Disabled form fields after clicking the "Accept" button in the game lobby
  • Adjusted threshold for ping indicators in the lobby to reflect modern day values
  • Improved error handling and messages
  • Added "Backspace" hotkey for entering chat-with-allies mode
  • Added scroll speed slider in options menu

Bug fixes

  • Engineers should no longer be able to capture a building while it is being packed or sold
  • Fixed several cases when a unit would not acknowledge new orders and would continue on its previous order, often to its death
  • Harvesters should no longer try to dump ore to a far away refinery while the closest one is temporarily blocked
  • Fixed cases when a vehicle's turret was not being reset to rest position after a move order
  • Engineers should no longer be selected by "Select all combatants (P)" command
  • The game client should now seamlessly recover from WebGL context lost events when possible
  • Fixed a game crash on map load, when assigning start locations
  • Fixed a case in which the game would crash after skipping several frames
  • Fixed incorrect infantry facing after playing an idle animation
  • Fixed a rare case of projectiles following a unit that had teleported out of range
  • Fixed an aiming issue versus moving targets
  • Destroying a veteran unit on a bridge should no longer cause the game to crash
  • Fixed a vehicle movement smoothing issue
  • Projectiles spawned and detonated in the same frame should now have the correct explosion animation
  • A unit killed on the factory exit tile / ramp should no longer block the production indefinitely
  • Dogs should no longer try to attack unreachable units (e.g. infantry exiting the barracks)
  • Units should no longer prevent bridges from being repaired
  • Units that are "too big" to fit under bridges should now correctly scatter when under a bridge
  • Units are no longer able to fire directly above or below a high bridge
  • Fixed incorrect calculations causing turrets to instantly turn in some cases
  • Fixed target lines not correctly updating after a target is destroyed
  • Fixed a rare crash on the map loading screen
  • Fixed a bug causing a building repair operation via repair wrench (K) to be randomly cancelled
  • Fixed an issue where walls could not be targeted

Version 0.5.124 May, 2021

Improvements

  • Improved error handling
  • Warn if a slow GPU, most likely integrated, is detected on start-up

Bug fixes

  • War miners are now able to attack enemy refineries, instead of attempting to return ore and failing

Version 0.518 May, 2021

Improvements

  • The Discord link in the bottom in-game bar is no longer clickable

Bug fixes

  • Fixed a bug that was causing the game and browser window to hang / be unresponsive
  • Fixed a bug where the production queue would get resumed when cancelling a queued unit
  • Fixed a bug where spam-selling a building would yield more survivors than expected
  • Fixed game crash on connection lost and show an appropriate error message
  • Corrected maximum number of units that can be queued in the sidebar
  • Fixed a server replay corruption issue

Version 0.415 May, 2021

Features

  • Added support for multiple servers / regions; fetch server list dynamically, without requiring client reload

Bug fixes

  • Fixed shroud not being correctly updated on spy satellite captures
  • Fixed error when attempting to reconnect to a newly created game instance as lobby host

Version 0.3.112 May, 2021

Engine updates

  • Updated replay format
  • Added support for game server protocol changes

Bug fixes

  • Fixed a rendering issue when a building is first rendered after being destroyed

Version 0.35 May, 2021

Improvements

  • Added a checkbox in front of the lobby password field to hint that it's optional
  • List public games before password-protected games

New maps

  • The Alamo (2)
  • DEFCON 6 (2-6)
  • A Path Beyond II (2-8)
  • Official Tournament Map A (2)
  • Official Tournament Map (2-4)

Bug fixes

  • Removed invalid bridge segments when loading the map
  • Disabled shipyards, preventing potential stalemates due to unavailable naval and air units
  • Fixed error when joining a lobby with more than 5 players
  • Fixed error when creating account due to unenforced maximum PvPGN nickname length (15 characters)
  • Fixed text wrap caused by long nicknames in the game list
  • Miners can no longer be issued gather orders through the shroud
  • Fixed crash when units attempt to traverse a destroyed bridge section
  • Fixed rare crash when frames are skipped
  • Fixed crash that occurred when the sidebar was scrolled
  • Fixed chat always auto-scrolling to the last message, regardless of scroll position
  • Units should now be properly leashed and chase their attacker when retaliating
  • Fixed Discord link being accidentally triggered by right clicks in game
  • Fixed control group 0 label
  • Space bar should now correctly center the camera on the last radar event or cycle through events.
  • Fixed crash at loading screen when assigning a random color to a player

Version 0.2.125 Apr, 2021

Improvements

  • Adjusted Grand Cannon visual muzzle position (FLH)
  • Optimized main menu title animation download size

Bug fixes

  • Fixed game crash when a building animation changes while the building is being destroyed
  • Fixed game crash when an infantry unit is killed immediately on spawn (e.g. a nuclear reactor blows up)
  • Fixed game crash caused by shrapnel weapons when the attacker is killed before warhead detonation
  • Fixed game crash when waypoint paths are not correctly deleted after all orders are executed
  • Fixed game crash when attacking a damaged neutral unit (initially placed on the map)
  • Fixed game crash when attacking an MCV, if packed from a ConYard that had already taken damage
  • Fixed minimap not being correctly updated when captured buildings are destroyed
  • Fixed sidebar cameos not being updated when a building is captured

Version 0.221 Mar, 2021

Features

  • Added unit promotions

    • Units are promoted to veteran or elite whenever they kill targets worth >3 times their own cost
    • Target veterancy is taken into account when considering promotions
    • Promoted units receive veteran or elite bonuses (rate of fire, movement speed, damage, armor, sight, self heal)
    • Elite units receive special elite weapons
  • Units such as harvesters are now able to self heal
  • Survivors are spawned from destroyed/sold buildings or destroyed stationary vehicles with Crewed=yes
  • Added suicide/death weapons

    • Nuclear reactors blow up when destroyed (but don't yet create a radiation zone)
    • Terrorists and demolition trucks blow up on death
  • Buildings such as oil barrels or derricks now explode when destroyed, damaging nearby units
  • Added bridge repair functionality

    • A bridge can be fully repaired by sending an engineer inside the associated repair hut
    • A bridge is prevented from being repaired if a unit or building is blocking some of its tiles
  • Added EVA announce for all players when certain units such as demo trucks are spawned
  • Added tech oil derrick logic

    • Neutral oil derricks can now be captured
    • Credits are given when first captured from neutral player and then periodically
  • Added support for weapon bursts (multiple shots per attack)
  • Added guard mode

    • Units can be ordered to guard their location using the assigned hotkey (default "G")
    • Units can also be ordered to guard an area using CTRL+ALT+Click on a tile
    • Units will automatically move to and attack targets within their guard range
    • For now, units will not return to their original location / guard position after attacking
    • Units should retaliate when guarding an area and being attacked by a unit outside their weapon range

New units

  • Engineer

    • Repairs friendly (owned or occupied) or ungarrisoned buildings
    • Repairs a broken bridge by entering the associated bridge repair hut
    • Captures enemy buildings or neutral tech buildings (has no effect yet for airports and hospitals)
  • Attack dog

    • WOOF!
  • Tesla trooper (without tesla coil overcharge ability)
  • Prism tank

    • Should bounce/reflect the laser beam off its target (except for buildings)
    • Reflections should not damage friendly infantry
    • Elite tanks should chain-reflect beams
    • Turret discharge animation
  • Tesla tank

    • Elite tanks should chain electric bolts from the target (same as prism tank)
  • Apocalypse tank
  • Terrorist
  • Demolition truck (does damage when it explodes, but doesn't create a radiation zone yet)
  • British sniper
  • German tank destroyer

Bug fixes

  • Fixed infantry not always moving into weapon range when ordered to attack while being slightly outside weapon range
  • Fixed weapon range calculations versus buildings to account for target foundation when needed
  • Disabled attack move for units that are not able to attack
  • Fixed missing voice feedback when units are given certain types of orders
  • Fixed type of voice feedback when an order is given to a mixed set of unit types
  • Fixed crash caused by miners attempting to mine "Tiberium" overlays (on Montana DMZ)
  • Corrected sprite frame used for damaged buildings in the red (fixes visual bug on soviet refineries and allied war factories)
  • Tech buildings no longer have a "Working" animation running until captured from the neutral house
  • Fixed scan range for attacks against building targets
  • Webfont loading errors should not prevent the game from loading, but fallback to a default font
  • Fixed projectile speeds
  • Fixed beach terrain type not being considered as water
  • Fixed a case when changing rally points or primary factory was not instant if the building was just spawned
  • The player should now hear only their own units complain when taking damage
  • Fixed crash when pressing ESC while dragging a selection box
  • Fixed crash in some cases when a refinery is destroyed while a miner is still trying to return ore

Version 0.1.128 Jan, 2021

Bug fixes

  • Fixed login or account creation using a password that contains special characters

Version 0.131 Oct, 2020

Initial alpha release